Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Market Garden

Postby jordancoles » Mon Oct 10, 2016 2:27 am

MadNomad wrote:
Redlaw wrote:Dandlions, I get them confused.


i study em every day!!! :)

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14015
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Market Garden

Postby Redlaw » Mon Oct 10, 2016 2:38 am

Mainly growing them to maker a food for myself... though yes I need to expand my herb garden to be able to grow enough Clovers at once to make up the differnce. With the spring water I have I likely need to grow 8 clovers to 1 Dandelion pot lol.
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Postby azrid » Mon Oct 10, 2016 2:55 pm

Image
Spring water and regular soil. 4 snapdragons.

Image
Spring water and regular soil 3 and 1 guano got me 4 blueberry.
Image
Image
User avatar
azrid
 
Posts: 3093
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Market Garden

Postby Enjoyment » Mon Oct 10, 2016 4:14 pm

azrid wrote:
Image

Spring water and regular soil. 4 snapdragons.

Image

Spring water and regular soil 3 and 1 guano got me 4 blueberry.

Any numbers on quality?
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Market Garden

Postby azrid » Mon Oct 10, 2016 4:22 pm

They went from about q13 to q39 in one go as far as I remember.
Pot quality 47
soil quality 52
guano quality 34
spring water q47
Seems to be the avg of all the stuff used.
Image
Image
User avatar
azrid
 
Posts: 3093
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Market Garden

Postby tyrtix » Mon Oct 10, 2016 4:39 pm

harvest with skilled toon, ql is softcapped by farming skill at harvesting time.
User avatar
tyrtix
 
Posts: 1024
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Market Garden

Postby MadNomad » Mon Oct 10, 2016 5:44 pm

jordancoles wrote:
MadNomad wrote:
Redlaw wrote:Dandlions, I get them confused.


i study em every day!!! :)

Image


xd
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Market Garden

Postby Enjoyment » Mon Oct 10, 2016 5:53 pm

MadNomad wrote:
jordancoles wrote:
Image


xd

not using {hide} for quoting image just to leave "xd" reply should be considered as terrorism.
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Market Garden

Postby MadNomad » Mon Oct 10, 2016 6:00 pm

why so salty :lol: :roll:
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Market Garden

Postby Granger » Mon Oct 10, 2016 9:12 pm

Only thing I dislike about the pots so far is that they ignore Kiln and fuel quality, and that only because it is not on par with the 'normal' behaviour.

Also nice that the compost generates quality worms.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 165 guests