by Granger » Thu Oct 06, 2016 12:15 am
Nice additions, bone clay might be OP should the bone part play a big role in resulting q, curious about the other mechanics (pots and stuff).
The botting punishment is a good start as a warning to the community, further transgressions (by whatever group) should be dealt with exponential harshness till the last one got it.
What I would like to see is the anti-getting-stuck-at-stuff and more QoL in the default client in the form of backports of good features from custom ones (quality display, build/craft lists, hotkeys for the hands, container transfer key modifiers, gui element resizing or skinning - just to name some) and general reduction of clickiness (like the ability to places an item into an occupied equipment slot).
My view is that constant small annoyances lead to premature burn out and could be mitigated through client improvements. Bounty program (tokens or soulbound decorative stuff for accepted pull requests) could be something to think about.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020