[*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
This is stupid, all it means is that bow hunting isn't viable at all, as arrow quality is always lower than what you'll be hunting at any stage of the game.
I can exploit with ua/mc [almost] as easily as I can with a bow. I killed boxed in mammoths with a fraction of the stats required for a fair fight, with both bows and mc. You can exploit hunt in boats with ua or mc, you just need an extra boat to stand in rather than on the shore. With the attack range upgrade, even fighting over cliffs doesn't require a bow.
The problem with this is that bow hunting is the only way to kill big game without cheese if you don't have a horse, as you could shoot an animal that had run away after it deaggroed without it aggroing you. Getting melee hits in on a fleeing animal requires cheese, or a horse, which is silly imo.
You didn't solve the problem, you just made archery not useful for hunting. I guess I'll hunt with my 10 ua (might need to get 20-30 to beat opening decay though) instead of my 10 mm on my fresh character. At least I won't have to craft arrows...