Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby loftar » Thu Oct 13, 2016 12:04 am

Kaios wrote:That's really vague, I was about to ask why you limited crops in that manner

Are you making a game of finding every little ambiguity in an update post?
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Re: Game Development: Traveling Circus

Postby azrid » Thu Oct 13, 2016 12:05 am

Haven't tried anything but already love the update.
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Re: Game Development: Traveling Circus

Postby Ozzy123 » Thu Oct 13, 2016 12:05 am

jorb wrote:[*] Combat meditation reduces your attack weight to 25%, rather than 50%.


Dude its not about attack weight, its about being able to use opportunity knock twice and get from foken 35 to 100 opening instantly.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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Re: Game Development: Traveling Circus

Postby linkfanpc » Thu Oct 13, 2016 12:07 am

jorb wrote:
loftar wrote:All our updates are brilliant.


Confirming this +1.


Confirming this +1...million. :)
Waiting for something to happen? Everything is going to be okay.
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Re: Game Development: Traveling Circus

Postby Kaios » Thu Oct 13, 2016 12:07 am

loftar wrote:Are you making a game of finding every little ambiguity in an update post?


idk what you're saying, nice update tho
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Re: Game Development: Traveling Circus

Postby tyrtix » Thu Oct 13, 2016 12:08 am

sigh for my four leaf clover farm btw... :p
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Re: Game Development: Traveling Circus

Postby NeoBasilisk » Thu Oct 13, 2016 12:09 am

jorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.

what the FUCK
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Re: Game Development: Traveling Circus

Postby sabinati » Thu Oct 13, 2016 12:09 am

so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?
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Re: Game Development: Traveling Circus

Postby jorb » Thu Oct 13, 2016 12:11 am

sabinati wrote:so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?


No, you damn communist.
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Re: Game Development: Traveling Circus

Postby Jacobian123 » Thu Oct 13, 2016 12:11 am

NeoBasilisk wrote:
jorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
what the FUCK


loftar wrote:Just the things that the beehive itself produces.
But now that you mention it...
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