Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby Ozzy123 » Thu Oct 13, 2016 12:25 am

Nerf the cooldown redution on combat meditation before tommorows pvp tournament jorby, if you don't do that it will all be about who has higher stats all over again becouse everyone will use combat meditation :/ attack weight really doesnt change anything at all in combat meditation becouse people dont use it to get openings with attacks, they use it to get openings with opportunity knock.
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Re: Game Development: Traveling Circus

Postby Glorthan » Thu Oct 13, 2016 12:26 am

Can you perhaps change "produce" to "product", as produce can mean crops. I read the thread when it first came out, assumed it meant crops, and just rage closed it and had brekky.

It's a good update, beehive fix included now that I know what it actually was intended to mean rofl. I think the permissions system for animals may be a little bit overcomplicated for what was required for markets, but then again, this is Haven.
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Re: Game Development: Traveling Circus

Postby tyrtix » Thu Oct 13, 2016 12:28 am

anyone having a wagon colour scheme? thanks :)
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Re: Game Development: Traveling Circus

Postby Teleskop » Thu Oct 13, 2016 12:28 am

wow thats a nice update

pls finish the windmill :oops:
or add new funky houses :oops:
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Re: Game Development: Traveling Circus

Postby Granger » Thu Oct 13, 2016 12:28 am

jorb wrote:
sabinati wrote:so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?


No, you damn communist.


What about capitalistic villages?

Please add this, let the lawspeaker (or better anyone with authority objects permission) click it to the idol to attune it to that.

Also grabbing a branded, teathered animal off-claim should drop a theft to let the mechanic make more sense.
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Re: Game Development: Traveling Circus

Postby loftar » Thu Oct 13, 2016 12:30 am

Granger wrote:Please add this, let the lawspeaker (or better anyone with authority objects permission) click it to the idol to attune it to that.

To be fair, while the animals are in the village, you have no need whatsoever for this, as all members of the village who have the appropriate permissions can use them as always. Branding is really only good for anything when you take the animals off-claim, and for that you ought to be able to use your own cattle.
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Re: Game Development: Traveling Circus

Postby Redlaw » Thu Oct 13, 2016 12:33 am

The brand is also just flat out useful to know who owns said horse, within the village I think. I mean it literally has the characters name on it.
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Re: Game Development: Traveling Circus

Postby Glorthan » Thu Oct 13, 2016 12:36 am

jorb wrote:
sabinati wrote:so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?


No, you damn communist.

A village stamp would be awesome though, let's be honest.
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Re: Game Development: Traveling Circus

Postby jordancoles » Thu Oct 13, 2016 12:37 am

Can now use Kindle on items, for example to light your pipe. Pimp cape awarded to jorb.

Lol I know the exact moment when you decided to add this

You may now hitch horses to a Wagon. Horses pull the wagon faster than cows and bulls.

Do hitched horses drain ponypower?
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Re: Game Development: Traveling Circus

Postby sMartins » Thu Oct 13, 2016 12:40 am

loftar wrote:
Amanda44 wrote:Whats happened to you guys, lol, 3 brilliant updates in a row! :P

No clue what you're talking about. All our updates are brilliant.


:D eheheh....
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