Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby Granger » Thu Oct 13, 2016 12:13 am

Nice update contents with needed balances (beehive nerf), QoL arriving slowly (taking from containers) and hopefully surely at the local client. Only a shame that I now have to recreate the pots that have been quite lower in q then expected.

Also good thinking about the branding, question is if the scent travels with the animal on criminal rebranding (else it'll be a bit pointless, I guess, since these will always be locked away in some vault) and if the prior owner(s) can be determined with high enough skills.

About the saddle it would be cool it it could work as one object slot (instead of a rider) so that horses could be used as transport animals too.

Now that caravans are possible in theory (albeit missing camels for style) some sort of security for temporary camps would open up new play styles (the cooldown on pclaims limit the feasibility of life as a nomad).

Keep up the good work and thanks for enriching the game!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Traveling Circus

Postby Amanda44 » Thu Oct 13, 2016 12:13 am

jorb wrote:
loftar wrote:All our updates are brilliant.


Confirming this +1.

Yeah, so I was right, V has been round with a bottle or two ... :P



jj ... :D ... <3
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Traveling Circus

Postby Onep » Thu Oct 13, 2016 12:14 am

Awesome patch! Lots of cool animal stuff, I love it.

jorb wrote:Beehive quality now softcaps produce quality. Sorry about that.

The fuck is this?

loftar wrote:
SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?

Just the things that the beehive itself produces.
But now that you mention it...


Oh okay, I thought you'd just butchered crop quality for a moment. That is reaaally poor wording there. Pretty heavy nerf to wax here.
Last edited by Onep on Thu Oct 13, 2016 12:19 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Traveling Circus

Postby SacreDoom » Thu Oct 13, 2016 12:18 am

How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Traveling Circus

Postby Jacobian123 » Thu Oct 13, 2016 12:19 am

Onep wrote:Awesome patch! Lots of cool animal stuff, I love it.
jorb wrote:Beehive quality now softcaps produce quality. Sorry about that.
The fuck is this?


Jacobian123 wrote:
NeoBasilisk wrote:
jorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
what the FUCK


loftar wrote:Just the things that the beehive itself produces.
But now that you mention it...
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Traveling Circus

Postby NeoBasilisk » Thu Oct 13, 2016 12:19 am

It's still a huge nerf to wax quality. It is impossible to get beehive quality as high as crop quality.
NeoBasilisk
 
Posts: 578
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Traveling Circus

Postby Kaios » Thu Oct 13, 2016 12:20 am

stop making a game of finding the ambiguities u guys omg
User avatar
Kaios
 
Posts: 8703
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Traveling Circus

Postby jorb » Thu Oct 13, 2016 12:21 am

SacreDoom wrote:How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?


Update your client. Big red letters in the OP, and all.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Traveling Circus

Postby SacreDoom » Thu Oct 13, 2016 12:21 am

jorb wrote:
SacreDoom wrote:How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?


Update your client. Big red letters in the OP, and all.


Ah shit, missed that - thought my client was updated. I apologise!
Last edited by SacreDoom on Thu Oct 13, 2016 12:22 am, edited 1 time in total.
User avatar
SacreDoom
 
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Traveling Circus

Postby jorb » Thu Oct 13, 2016 12:22 am

No worries!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 15 guests