Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby MrPunchers » Wed Oct 26, 2016 11:33 pm

G8 upd8 +1
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Re: Game Development: Map Rabbit

Postby Redlaw » Wed Oct 26, 2016 11:34 pm

already loving this update and I have yet to check it fully out. Plus good thing I left some spots just in case a rabbit hutch was added... Hopeing other types of hutches become part of the game as well.
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Re: Game Development: Map Rabbit

Postby FictionRyu » Wed Oct 26, 2016 11:34 pm

Maps and rabbits? Nice-ness.
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Re: Game Development: Map Rabbit

Postby ricky » Wed Oct 26, 2016 11:38 pm

is there any possible way to incorporate old maps into the new UI? i make my own maps and don't really want my effort to go to waste.
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Re: Game Development: Map Rabbit

Postby sabinati » Wed Oct 26, 2016 11:40 pm

neato
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Re: Game Development: Map Rabbit

Postby loftar » Wed Oct 26, 2016 11:40 pm

ricky wrote:is there any possible way to incorporate old maps into the new UI? i make my own maps and don't really want my effort to go to waste.

Well, it obviously can't just automatically import any map format that you may have been using previously. If you want that, you'll have to write an importer for your particular format. Alternatively, you can of course ignore the client's functionality and just go on using your own.
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Re: Game Development: Map Rabbit

Postby wafflecat » Wed Oct 26, 2016 11:40 pm

This is hella dope! Thank you boys for the hard work and effort!
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Re: Game Development: Map Rabbit

Postby LadyGoo » Wed Oct 26, 2016 11:42 pm

Nice, not sure about the garden shed materials cost. Right now it's far more profitable to have a wagon instead of a garden shed. Maybe, remove the taar sticks from the materials list? Spatially it occupies almost as much space as a wagon as well.
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Re: Game Development: Map Rabbit

Postby Colin500 » Wed Oct 26, 2016 11:42 pm

Finally after so many years we can breed rabbits :V
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Re: Game Development: Map Rabbit

Postby leanne69 » Wed Oct 26, 2016 11:42 pm

jorb wrote:You can no longer build houses on claims to which you lack permissions, even as a crime. We have some plans for future siege changes, in case this makes siege impossible entirely.


Putting house sign is a basic fighting mechanic to block people. Instead of that, you should make it so not fully soaked house take damage from catapult instead of the claim shield.

Beside that, sweet update.
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