Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rabbit

Postby loftar » Wed Oct 26, 2016 11:43 pm

leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.

Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.
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Re: Game Development: Map Rabbit

Postby LadyGoo » Wed Oct 26, 2016 11:45 pm

Also not sure about the merchant's pants as well in terms of cost and the guilding compatibility (right now the game has too many sewing guilds, but lack of other types of them). I was a bit hyped when I thought it'd add some extra slots to the inventory. Then it would be worth of the materials spent.

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Re: Game Development: Map Rabbit

Postby Onep » Wed Oct 26, 2016 11:47 pm

What are the materials for Kozhukh and the Hunter's Shirt? I'm missing something on my crafter apparently.
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Re: Game Development: Map Rabbit

Postby Redlaw » Wed Oct 26, 2016 11:48 pm

whats needed for the Kozhukh clothing? Its the one that has not shown up for me lol.
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Re: Game Development: Map Rabbit

Postby leanne69 » Wed Oct 26, 2016 11:52 pm

loftar wrote:
leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.

Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.

Please, do that! No more aim while looking at a sign or blocking arrow with a sign.

Would be really cool.
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Re: Game Development: Map Rabbit

Postby Schattengaenger » Wed Oct 26, 2016 11:55 pm

First off, that is an awesome update with some details that I really like (the bonfire thing for example).

If you got time and feel like doing it, how about working on fluid mechanics to get artifical rivers or at least moats going.
If you don't want to it's perfectly fine since that is a ton of work for little result. A display counter or shelves would be nice for a real shop, but this isn't important either since it's purely cosmetic.
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Re: Game Development: Map Rabbit

Postby Ysh » Wed Oct 26, 2016 11:57 pm

jorb wrote:Let us know what you'd like to see!

viewtopic.php?f=39&t=49805
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Re: Game Development: Map Rabbit

Postby Colin500 » Thu Oct 27, 2016 12:01 am

loftar wrote:
leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.

Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.


There's still the russian roulette called frogs, toads, rats etc. that you drop randomly under your feet and it blocks either you, or someone running after you.
Any plans for removing that?
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Re: Game Development: Map Rabbit

Postby Amanda44 » Thu Oct 27, 2016 12:05 am

Ooh, hutches, garden shed, new chair and new clothes! I'm a happy bunny! :P
And more uses for feathers!

Pearl mussels, flowers, and all types of bone, can now be mounted on walls.

Yay! :D

Another hit guys, development is in a good place ... next ... a long banquet table for the great hall? ... Pls.
It makes sense and would look better than joining the little ones together.

Good work all round ... hair fixed too, lol, thanks a lot. :D
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Re: Game Development: Map Rabbit

Postby FictionRyu » Thu Oct 27, 2016 12:07 am

Amanda44 wrote:next ... a long banquet table for the great hall? ... Pls.
It makes sense and would look better than joining the little ones together.

I don't even have a great hall, but that would be a great idea!
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