Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby lacucaracha » Wed Nov 30, 2016 8:07 pm

Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.

Why the fuck would a windmill be kingdom restricted. That doesnt make sense.
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Re: Game Development: Milling Time

Postby Amanda44 » Wed Nov 30, 2016 8:08 pm

Loving the windmill and excited about the shelf! Yay!
Thanks! :D

There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry.

Nice!

Just have to wait for Romovs now ...
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Re: Game Development: Milling Time

Postby DaniAngione » Wed Nov 30, 2016 8:09 pm

FictionRyu wrote:Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.


Almost.

Slightly smaller (base) and around 2/3 as tall.

Image

PS: I say 2/3 because I'm considering what seems to be the "usable" area, that roof area is (in theory) the windmill mechanism and should not be accessible.

Also:

Image
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: Milling Time

Postby Chebermech » Wed Nov 30, 2016 8:13 pm

Keiriku wrote:I see what you did there
Image


you can clearly see 2 duckies on the grass and 3 on the metal pavement, 2 * 3 = 6
pizzagate illuminati confirmed!
Last edited by Chebermech on Wed Nov 30, 2016 8:28 pm, edited 1 time in total.
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Re: Game Development: Milling Time

Postby shubla » Wed Nov 30, 2016 8:14 pm

Doesnt look like floating coords to me.
Using default client.
Image
Image
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Milling Time

Postby jorb » Wed Nov 30, 2016 8:15 pm

shubla wrote:Doesnt look like floating coords to me.
Using default client.
Image


loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.
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Re: Game Development: Milling Time

Postby shubla » Wed Nov 30, 2016 8:17 pm

jorb wrote:
shubla wrote:Doesnt look like floating coords to me.
Using default client.
Image


loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.

Oh
Image
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Milling Time

Postby DaniAngione » Wed Nov 30, 2016 8:20 pm

Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?
What goes where? :D

Stone and cloth seem very use to assume, but I'm uncertain about the blocks and boards.

This is an educated guess (and possibly wrong! take note before trying it out :P)

Image
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: Milling Time

Postby loftar » Wed Nov 30, 2016 8:25 pm

DaniAngione wrote:Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?

Stone and cloth is as in your image, but there are only two wood materials. The hazel (darker) one comes from the blocks, and the birch (lighter) one comes from the boards.
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Re: Game Development: Milling Time

Postby Atamzsiktrop » Wed Nov 30, 2016 8:27 pm

Image

wipe please
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