Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby MadNomad » Wed Dec 07, 2016 10:10 pm

jorb wrote:No update tonight. Aiming for next week.


What do you think about ideas from this thread?

viewtopic.php?f=48&t=52221
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Re: Game Development: Milling Time

Postby Redlaw » Wed Dec 07, 2016 10:14 pm

meh I did a d20 modern monster once was going to be paid for it, was to be my break into the industry... still owned 25 bucks but it does not matter the pain or the interest it does matter you get payed at least bar min what you should.... in that I think jorb and Loftar are doing well but likely should be better. But that is also back when such things wear not crushed by wizards where 3rd parties in D&D and d20 ya know mattered.... my has gaming changed since then... but meh what was then is not now.

I am hoping for lovely devs the best, even if me running down memory lane once again.... they are doing something I deprt of. So I supprt them in any way i can even if its inviting friend into the game.

May they keep this world and its amazing updates going for another year ^_^.
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Re: Game Development: Milling Time

Postby linkfanpc » Thu Dec 08, 2016 1:30 am

jorb wrote:No update tonight. Aiming for next week.


Image
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Milling Time

Postby Fostik » Thu Dec 08, 2016 8:06 am

linkfanpc wrote:
jorb wrote:No update tonight. Aiming for next week.


Image


>2016
>using a mp4
>posting it like an image
Known as zunzon. Contact discord: zunzon.
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Re: Game Development: Milling Time

Postby linkfanpc » Thu Dec 08, 2016 3:44 pm

Fostik wrote:
linkfanpc wrote:
jorb wrote:No update tonight. Aiming for next week.


Image


>2016
>using a mp4
>posting it like an image


I'm sorry, first time making a gif. :lol:
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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Re: Game Development: Milling Time

Postby delsus » Thu Dec 08, 2016 8:16 pm

Don't forget guys, Ducks in the next patch, as seen on the last patch's picture. :mrgreen:
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Re: Game Development: Milling Time

Postby shubla » Thu Dec 08, 2016 8:20 pm

delsus wrote:Don't forget guys, Ducks in the next patch, as seen on the last patch's picture. :mrgreen:

and to hunt ducks


guns confirmed
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Re: Game Development: Milling Time

Postby Jacobian123 » Thu Dec 08, 2016 8:31 pm

linkfanpc wrote:
jorb wrote:No update tonight. Aiming for next week.




Try this.
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Re: Game Development: Milling Time

Postby Cajoes » Fri Dec 09, 2016 4:54 am

pietin2 wrote:Thanks Loftar and Jorb for the great update. Makes my chores eaiser. Maybe u could implement a saw mill one day.
I'd like to lodge my suggestion of a power loom. While we are on topic.
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Re: Game Development: Milling Time

Postby shubla » Tue Dec 13, 2016 9:39 pm

Update this week?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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