Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby Redlaw » Wed Nov 30, 2016 7:57 pm

Ok wondering if we can build a cellar in a windmill?
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Re: Game Development: Milling Time

Postby FictionRyu » Wed Nov 30, 2016 7:57 pm

Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.
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Re: Game Development: Milling Time

Postby loftar » Wed Nov 30, 2016 7:58 pm

ekzarh wrote:No changes on Github yet =(

Yes, but they are in the fpos branch. Unless I'll have to roll back for whatever reason, I'll merge it into the master branch in a few days.
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Re: Game Development: Milling Time

Postby DaniAngione » Wed Nov 30, 2016 7:58 pm

reexar77 wrote:Are we really getting ducks?


I noticed that too but since nothing was said I'm assuming it's a teaser for an upcoming change?

Or perhaps they just want us to log into the game and find a lot of ducks.
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Re: Game Development: Milling Time

Postby Teleskop » Wed Nov 30, 2016 7:59 pm

why do the windmill walls look like paved floor lol


hoped that the w10 rumours are true but still nice patch :3
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Re: Game Development: Milling Time

Postby Ariander » Wed Nov 30, 2016 8:00 pm

It's been a long time since I got excited about a game's updates - a looooong time. I'm so thrilled with all the changes going in - and even more ecstatic reading about planned upcoming additions/changes. This game is so depth-ful already, and the fact that its getting more and more intricate just makes me look forward to what is yet to come! :)

Put more things to contribute towards dev costs in the shop and I will gladly show my appreciation in a meaningful way.

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Re: Game Development: Milling Time

Postby Keiriku » Wed Nov 30, 2016 8:02 pm

I see what you did there
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Re: Game Development: Milling Time

Postby Avu » Wed Nov 30, 2016 8:03 pm

Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
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Re: Game Development: Milling Time

Postby reexar77 » Wed Nov 30, 2016 8:06 pm

Keiriku wrote:I see what you did there
Image

IT'S A FUKKEN DUCK!
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Re: Game Development: Milling Time

Postby Blueberry » Wed Nov 30, 2016 8:07 pm

Variable material on windmills right?

Also: DUCKIES
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