Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby azrid » Thu Dec 15, 2016 8:54 am

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Re: Game Development: Hairy Mallard

Postby sabinati » Thu Dec 15, 2016 9:04 am

that's pretty terrifying
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Re: Game Development: Hairy Mallard

Postby zebratul » Thu Dec 15, 2016 9:07 am

Second male's style is amazing. I wish we could change hair on existing chars.
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Re: Game Development: Hairy Mallard

Postby shubla » Thu Dec 15, 2016 11:08 am

What the heck devs.
Even north korea has more hairstyles than your game!
We need more of em!
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Re: Game Development: Hairy Mallard

Postby Kaios » Thu Dec 15, 2016 4:22 pm

I thought with the tool belt slots I'd be able put some tools in and also wear two tsacks and retain the inventory space while I chop wood for example but it doesn't work like that so I don't really see the value in it. The quick switching is nice I suppose but not exactly necessary nor even a big deal to be honest I have no problem switching out a tsack for an axe manually or faster stone chipping while holding on to my B12 would have been nice but it just sends the B12 to tiny slot hell instead which scared the shit out of me at first when it vanished.
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Re: Game Development: Hairy Mallard

Postby chocolaterain » Thu Dec 15, 2016 4:33 pm

lets kill da server

beeetch
what a b e a u t i f u l duwang
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Re: Game Development: Hairy Mallard

Postby Karede » Thu Dec 15, 2016 5:10 pm

Making mallards be faster than a rowboat is just diabolical
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Re: Game Development: Hairy Mallard

Postby Zeler » Thu Dec 15, 2016 5:15 pm

Karede wrote:Making mallards be faster than a rowboat is just diabolical


They are the same speed. Not like it makes much diffrence.
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Re: Game Development: Hairy Mallard

Postby azrid » Thu Dec 15, 2016 5:24 pm

The male hairstyles make them look like a biker gang.
from left to right:
Crazy eyes, Chopper, Freddy, Old Salty, Road Warrior Wez
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Re: Game Development: Hairy Mallard

Postby loftar » Thu Dec 15, 2016 5:29 pm

Kaios wrote:I thought with the tool belt slots I'd be able put some tools in and also wear two tsacks and retain the inventory space while I chop wood for example but it doesn't work like that

We only made the t-sacks as good as they are precisely because they cannot be used permanently, though. They're supposed to be a trade-off.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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