Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby Ysh » Wed Dec 14, 2016 11:49 pm

Also why you did not link to suggesting of suggestions?
jorb wrote:
  • Remade the equipment system so that equipment can be hotswitched from the equipment screen. You can, thus, hold a hat and click the equipment screen, to directly switch the hat for your already equipped hat, without first having to explicitly unequip the latter. Long overdue.

viewtopic.php?f=48&t=48182
jorb wrote:
  • Sketches can now be applied to indoor walls! Have fun with that.

viewtopic.php?f=48&t=52147&p=690323#p690323
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Re: Game Development: Hairy Mallard

Postby jorb » Wed Dec 14, 2016 11:51 pm

Hadn't seen the latter, and you're not the first one to ask for the former.
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Re: Game Development: Hairy Mallard

Postby AkaRyu » Wed Dec 14, 2016 11:55 pm

jorb wrote:Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c.


Can't put the scythe itself in the toolbelt for some reason, but it will switch if I have it equipped and try to saw boards with the saw in the belt

EDIT: nevermind, It works now?
Last edited by AkaRyu on Wed Dec 14, 2016 11:55 pm, edited 1 time in total.
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Re: Game Development: Hairy Mallard

Postby Atamzsiktrop » Wed Dec 14, 2016 11:55 pm

Nikitan83 wrote:Hair with crown: Image
Hair without crown: Image

that's some fast hairstyling going down :)


I hate it Witch Hat looked SOOO good with long hair
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Re: Game Development: Hairy Mallard

Postby strpk0 » Wed Dec 14, 2016 11:55 pm

It seems like slings don't work when being used from toolbelts (selecting shoot results in the "you lack a ranged weapon to shoot with" message)
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Re: Game Development: Hairy Mallard

Postby Redlaw » Wed Dec 14, 2016 11:55 pm

O ya cant we place keyrings in the belt, I just tried and it was a no go, it be nice.
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Re: Game Development: Hairy Mallard

Postby Black_Heart » Wed Dec 14, 2016 11:58 pm

Add twintails and braids pls. Also how about scissors/razor with limited uses(like matchboxes) to change hairstyle/beard?
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Re: Game Development: Hairy Mallard

Postby Burinn » Thu Dec 15, 2016 12:04 am

Something about the names for the patches makes my skin crawl, every time.
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Re: Game Development: Hairy Mallard

Postby BelacVance » Thu Dec 15, 2016 12:09 am

Very nicely done boiis. I went ahead and dropped a little cash to verify for this one. Now we just need the ability to give premade characters beards and a pathing system (but this is really good for now :D ).
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Re: Game Development: Hairy Mallard

Postby Black_Heart » Thu Dec 15, 2016 12:09 am

Image

Now i can place waifus in 2 layers on my walls.
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