Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby LostJustice » Wed Dec 28, 2016 10:51 pm

I just bought 3 subscription tokens an hour before this was posted. :(
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Re: Prelude: Happy New World!

Postby Kaios » Wed Dec 28, 2016 10:53 pm

loftar wrote:It sounds like you're saying that "the game is not done yet, so therefore it shouldn't be reset". And, well, yes, it isn't done yet. If it were, it would be in a condition where a reset wouldn't be called for. Or are you trying to argue that, when the game is done, it should be regularly reset, but not before that?


I'm saying just like last world there is no reason to reset the world. Plenty of changes to Kingdoms have been proposed which are good but should be implemented and tested before a new world rather than at the start of one, same for siege, same for plenty of other things. Push out mechanic was mentioned, what about that? And what about all the "I'd like to see this before a reset" in this thread alone? I doubt you'll have time implement everything people would like to see before a reset given the time frame.

And no I'm all for longer worlds not shorter ones with a mechanic involved to allow the players to choose when to end it rather than only at the devs whim to erase months of work for no good reason because they are not seeing the income flow that they'd like to (which could be easily resolved with some better updates). I'd rather see work put towards an end of world mechanic before this world ends instead of seeing it go out this way.

Explain to me why it takes a world reset before players feel like they can have any fun in terms of going outside their walls, visiting other people, pvp and riskier pve like mammoths and trolls and maybe try to fix that before the world reset.
Last edited by Kaios on Wed Dec 28, 2016 10:53 pm, edited 1 time in total.
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Re: Prelude: Happy New World!

Postby loftar » Wed Dec 28, 2016 10:53 pm

LostJustice wrote:I just bought 3 subscription tokens an hour before this was posted. :(

You can put them back into your hearthfire to keep them to the next world.
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Re: Prelude: Happy New World!

Postby Colin500 » Wed Dec 28, 2016 10:55 pm

loftar wrote:
shubla wrote:Making it bannable offense, nuking places that are obviously botting will make most player not bot.

To be quite honest, I have been looking a bit at it lately (as indicated by my above post), and I have still been unable to tell any obvious patterns of botting.


Place invisible objects around the character and look if it does respond etc. etc.
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Re: Prelude: Happy New World!

Postby Paradoxs » Wed Dec 28, 2016 10:55 pm

Colin500 wrote:
loftar wrote:
shubla wrote:Making it bannable offense, nuking places that are obviously botting will make most player not bot.

To be quite honest, I have been looking a bit at it lately (as indicated by my above post), and I have still been unable to tell any obvious patterns of botting.


Place invisible objects around the character and look if it does respond etc. etc.


if he can't determine any obvious patterns of botting he cant locate said player in the first place
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Re: Prelude: Happy New World!

Postby GamingRAM » Wed Dec 28, 2016 10:56 pm

Volcanoes?
Ice-Cream?
Seasons?
More biome exclusive stuff?
Dragons?
Milkable Horses?
Goats?
Wolves?
Milkable Dragons?
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Re: Prelude: Happy New World!

Postby Colin500 » Wed Dec 28, 2016 10:57 pm

Paradoxs wrote:if he can't determine any obvious patterns of botting he cant locate said player in the first place


If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.
Last edited by Colin500 on Wed Dec 28, 2016 10:57 pm, edited 1 time in total.
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Re: Prelude: Happy New World!

Postby DaniAngione » Wed Dec 28, 2016 10:57 pm

Ok, one thing I think would be nice for the new world:

New Skill: Cartography

By unlocking cartography you can:
- Access the new and fancy Big Map that was added on Map Rabbit update. Or maybe only the ability to place markers can be locked behind the skill.
- Craft Map (Parchment). A map can be used to teach a Charterstone to someone that has never visited it before.
- Teach the Way. Same as maps, but personally (like right clicking someone with an item to teach it) this allows you to tell other people how to reach certain charterstones.
(For that we would need a "charterstone" log/list - like we have a kin list - that would allow us to right-click and describe, like we do with kinned people. Would be handy to keep track of known charters as well :) )

That would be cool, and visiting a charterstone would still be necessary (at least for one person/scout) and then later people can go by learning the way with a map or someone.
This encourages community behaviours, makes hubs/public areas/markets more accessible and kind of makes sense, generally, as it's a "game mechanic" that overrides the actual act of looking at the player made map on the internet and following the way - because that's what we do IRL, we follow maps :P
Last edited by DaniAngione on Wed Dec 28, 2016 10:59 pm, edited 1 time in total.
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Re: Prelude: Happy New World!

Postby Paradoxs » Wed Dec 28, 2016 10:58 pm

Colin500 wrote:
paradoxs wrote:if he can't determine any obvious patterns of botting he cant locate said player in the first place


If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.


Player admins would only go wrong in my opinion, its a waste of resources to hunt down bots through any means other than data analysis. If botting is a big problem like everyone says it is, there would be obvious patterns and spikes
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Re: Prelude: Happy New World!

Postby loftar » Wed Dec 28, 2016 10:58 pm

Colin500 wrote:If only jorbtar would add player admins who would be responsible for finding characters like that and reporting them to jorbtar so he can ban them.

Yes, I'm sure it would be completely uncontroversial with players who are able to look at anyone's bases. It's not like the forum moderation alone is infectious enough as it is, after all.
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