Game Development: Swan Fishing

Announcements about major changes in Haven & Hearth.

Re: Game Development: Swan Fishing

Postby Yasodhara » Thu Jan 19, 2017 1:58 am

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Re: Game Development: Swan Fishing

Postby FerrousToast » Thu Jan 19, 2017 1:59 am

would a speed node mean that a large field might have part of the crop come in a few hours less than the rest because like quality nodes they are gradual? that sounds like a fucking awful idea.
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Re: Game Development: Swan Fishing

Postby loftar » Thu Jan 19, 2017 2:00 am

FerrousToast wrote:would a speed node mean that a large field might have part of the crop come in a few hours less than the rest because like quality nodes are gradual?

While true in theory, the nodes are large enough that I hardly think there's going to be any variation inside even large fields that would compete with the per-plant time randomization.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Swan Fishing

Postby Mafious » Thu Jan 19, 2017 2:01 am

swans are water bats foxes or badgers ?
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Game Development: Swan Fishing

Postby FerrousToast » Thu Jan 19, 2017 2:02 am

loftar wrote:
FerrousToast wrote:would a speed node mean that a large field might have part of the crop come in a few hours less than the rest because like quality nodes are gradual?

While true in theory, the nodes are large enough that I hardly think there's going to be any variation inside even large fields that would compete with the per-plant time randomization.

alright, so long as my screen filling flax fields won't be any more likely to have 1 crop that just refuses to finish I'm okay with this XD
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Re: Game Development: Swan Fishing

Postby Gufai » Thu Jan 19, 2017 2:05 am

After fighting a swan just now, I can tell all of you. They are just as bad in real life.
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Re: Game Development: Swan Fishing

Postby Myrgard » Thu Jan 19, 2017 2:08 am

why change the crops? It was a nice system that brought us closer back to legacy :|

ehh no further comment, you're just running in circles
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Re: Game Development: Swan Fishing

Postby matilandia » Thu Jan 19, 2017 2:10 am

I can't understand why animals still running faster than light after being injured. :(

many are impossible to hunt alone.
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Re: Game Development: Swan Fishing

Postby dunno6988 » Thu Jan 19, 2017 2:10 am

jorb wrote:
In the Pipe
-----------------------

[*] Nothing much to add.[/list]

Enjoy!


So no more updates?
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Re: Game Development: Swan Fishing

Postby Rayuaz » Thu Jan 19, 2017 2:12 am

[...]quality randomization mechanic per locality and point in time.


So this means that the whole harvest will have the same quality? Can you have a whole harvest lose quality?
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