Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby Beezer12Washingbeard » Thu Jan 26, 2017 1:21 am

Great news on the nidbanes. Yay crabs and benches!
User avatar
Beezer12Washingbeard
 
Posts: 409
Joined: Wed Nov 30, 2016 2:43 am
Location: Seattle, WA

Re: Game Development: Bench Crab

Postby Giggidy » Thu Jan 26, 2017 1:21 am

I actually don't like not being able to inspect animals. It made thematic sense (a good quality animal would have a sleek coat, look well fed, have a larger rack of antlers, and a low quality one would look mangy and thin) and it also made it possible to track where good animals were spawning when you weren't set up for hunting.
Giggidy
 
Posts: 50
Joined: Mon Sep 07, 2015 1:54 am

Re: Game Development: Bench Crab

Postby Tapewormz » Thu Jan 26, 2017 1:22 am

Jacobian123 wrote:it's a fukken crabcap


Close enough :D
User avatar
Tapewormz
 
Posts: 87
Joined: Sun Mar 20, 2011 12:50 am

Re: Game Development: Bench Crab

Postby ricky » Thu Jan 26, 2017 1:22 am

I don't want to claim sole credit for the crab idea, but I am glad you decided to give us crabs jorb
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.

The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
ricky
 
Posts: 1456
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Bench Crab

Postby Adder1234 » Thu Jan 26, 2017 1:22 am

Now this is what I call a nice thing to wake up to.
User avatar
Adder1234
 
Posts: 637
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Game Development: Bench Crab

Postby Avu » Thu Jan 26, 2017 1:23 am

Seems the new direction is obfuscation of all things quality. People been begging for visual quees for high quality spots and instead we get all info removed. We'll have to kill animals do the math and then mark on the map. Oh well.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 2923
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Bench Crab

Postby abt79 » Thu Jan 26, 2017 1:24 am

Welp, time to sink 20k into Rage I guess :|
User avatar
abt79
 
Posts: 1480
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Bench Crab

Postby maze » Thu Jan 26, 2017 1:24 am

Nidbanes can no longer be summoned using character specific scents -- assault, battery, and murder -- committed against characters lacking the "Rage" skill. Killing an entirely fresh alt spawn will, thus, no longer imply having Nidbanes sent after you. Crimes against property -- Vandalism and Theft -- are unaffected by this. At least in part adressing this.


but this means everyone needs rage now...even hermits.
Why not just make it a total LP?
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2519
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 1:24 am

drinking while running pls
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2630
Joined: Wed Mar 26, 2014 7:19 pm

Re: Game Development: Bench Crab

Postby maze » Thu Jan 26, 2017 1:25 am

Avu wrote:Seems the new direction is obfuscation of all things quality. People been begging for visual quees for high quality spots and instead we get all info removed. We'll have to kill animals do the math and then mark on the map. Oh well.


My job keeps getting better as a wanderer :D
people ask me where the nodes are in their area and im like....YEP ITS NORTH KEEP GOING!
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2519
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 16 guests