Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby maze » Thu Jan 26, 2017 1:34 am

Potjeh wrote:At least let us inspect dead animals.

o ffs. i just notice this as a thing....this will make butchers life a nightmare.
before you check to see if you surv was able to butcher it. then you butchered it without needing town butcher to log on...

loftar wrote:
maze wrote:but this means everyone needs rage now...even hermits.

Only to the extent that sending Nidbanes is the only thing scents are good for.


Maybe I'm missing something here. but if my farmer who has no skills~
and someone goes and kills him.
EVEN if he has over million LP total. he wont be able to send a nidbane until he has rage.

That is my understanding....I think you guys should change it to having 100-300kLp total :/
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 1:36 am

ricky wrote:
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
Image


Can you kill em in combat instead of picking them up?

nope they vanish when killed
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Re: Game Development: Bench Crab

Postby ricky » Thu Jan 26, 2017 1:37 am

spawningmink wrote:
ricky wrote:
spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?
Image


Can you kill em in combat instead of picking them up?

nope they vanish when killed


Absolutely savage. I can only assume it's the same if you run them over with a horse?
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Re: Game Development: Bench Crab

Postby azrid » Thu Jan 26, 2017 1:37 am

Image
Image
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Re: Game Development: Bench Crab

Postby loftar » Thu Jan 26, 2017 1:38 am

Potjeh wrote:At least let us inspect dead animals.

Sure, will consider.

spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?

It is a good idea to use gloves when handling crabs.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 1:39 am

loftar wrote:
Potjeh wrote:At least let us inspect dead animals.

Sure, will consider.

spawningmink wrote:picked up 4 crabs and all of this just happened are you fucking me?

It is a good idea to use gloves when handling crabs.

why did you make the meat useless lol
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Re: Game Development: Bench Crab

Postby azrid » Thu Jan 26, 2017 1:39 am

inb4 steel gloves don't work handling crabs ¦]
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Re: Game Development: Bench Crab

Postby Ophaq » Thu Jan 26, 2017 1:41 am

Yeah I too am completely against removing the inspecting from animals. I really liked to know what quality the animal was that I killed. XD
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Re: Game Development: Bench Crab

Postby Tapewormz » Thu Jan 26, 2017 1:41 am

Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.
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Re: Game Development: Bench Crab

Postby Zeler » Thu Jan 26, 2017 1:42 am

Tapewormz wrote:Can we get a log stockpile? It sure would be easier to manage my tree farm with one. Even if it takes up many tiles.


Ye, I would love to have stockpile for stockpiles too. They take too much space.
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