Game Development: Wolverine Instructions

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wolverine Instructions

Postby Ysh » Thu Feb 02, 2017 1:32 am

Aethyr wrote:
NOOBY93 wrote:
Aethyr wrote:Which animal is supposed to give take aim now? I've killed a fox, a badger and an ant. I've take 3 different moves but not take aim, and I have a combat instruction for take aim

Bat should. Is the instruction in your study btw?

Yes it is. Killed 3 bat as now, but 0 moves... I will try again
Got kick from a bat. I think something is not working here

I give friend instruction for artful evasion. He put it in study. He kills boar, get no discovery. He kills again boar and gets it. I think maybe it is not working properly.
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Re: Game Development: Wolverine Instructions

Postby Potjeh » Thu Feb 02, 2017 1:34 am

Are you sure bats give TA? I got lots of stuff from bats, but TA wasn't one of them. Got mine off a fox instead.
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Re: Game Development: Wolverine Instructions

Postby Aethyr » Thu Feb 02, 2017 1:35 am

Potjeh wrote:Are you sure bats give TA? I got lots of stuff from bats, but TA wasn't one of them. Got mine off a fox instead.


Aethyr wrote:Which animal is supposed to give take aim now? I've killed a fox, a badger and an ant. I've take 3 different moves but not take aim, and I have a combat instruction for take aim


So it is not working as intended. Or maybe I didn't understand jorb

edit: got it from a boar (0 moves the first one, take aim the second one)
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Re: Game Development: Wolverine Instructions

Postby abt79 » Thu Feb 02, 2017 5:09 am

No more chair rotation through Rowdy Dance/Bow and Present

Worst update/10 devs suk
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Re: Game Development: Wolverine Instructions

Postby twincannon » Thu Feb 02, 2017 8:26 am

Redlaw wrote:any new fun crap for wolverines?

Didn't get any recipes but one gave this via butchering
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Re: Game Development: Wolverine Instructions

Postby Astarisk » Thu Feb 02, 2017 9:11 am

This patch has definitely added a much improvement in quality of life with the new tooltips, really love that that's finally in, totally awesome. :geek:
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Re: Game Development: Wolverine Instructions

Postby DPblH » Thu Feb 02, 2017 9:12 am

abt79 wrote:No more chair rotation through Rowdy Dance/Bow and Present

Worst update/10 devs suk

https://i.gyazo.com/8e6f53a3b81e5cc5db2 ... fe9687.mp4
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Re: Game Development: Wolverine Instructions

Postby MrGemini » Thu Feb 02, 2017 12:44 pm

Its a fukkn Logan!
/Pras!
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Re: Game Development: Wolverine Instructions

Postby Fierce_Deity » Thu Feb 02, 2017 4:04 pm

Combat instructions are working properly. Before this update not every animal you killed would give you a new move. Well its still the same, even if someones taught you take aim. You still have to get lucky enough for it to be one of those times where you learn a skill off it. So its not necessarily the first animal you kill.
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Re: Game Development: Wolverine Instructions

Postby Ysh » Thu Feb 02, 2017 4:11 pm

Astarisk wrote:This patch has definitely added a much improvement in quality of life with the new tooltips, really love that that's finally in, totally awesome. :geek:

Definite feels close to top of list of ''thing that should have been in game whole time but only now gets into game'' right now.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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