by Lunarius_Haberdash » Fri Feb 03, 2017 2:20 am
That whole thing about "Quick Combat Alt Building" is a major concern of mine as well. They managed to limit it a bit by still requiring you to go hunting for it, but for every positive and logical addition there's going to be a counterpoint exploit.
It might be worth adding something where learning Combat Moves by being taught consumes Experience (A significant amount, on the same tier as Hearth magic) and perhaps is time gated. IE - Once you learn a move, it takes time before you can learn another level of that move. This should be the case anyway, but this additional barrier to quick combat alting would be ideal.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.