Game Development: Wolverine Instructions

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wolverine Instructions

Postby linkfanpc » Wed Feb 01, 2017 11:34 pm

spawningmink wrote:
littlealex wrote:
Luesal wrote:when will that be fixed? Image


What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.

noone has siegecraft you doornob


Wrecking Ball? :roll:
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Re: Game Development: Wolverine Instructions

Postby Mafious » Wed Feb 01, 2017 11:35 pm

another usain bolt animal, great...

btw jorb sledge hammer shouldn't be weapons, they are way too crude to be effective, doesn't have good balance, thats why warhammers are small they do the job so there is no need for them to bigger or heavier. btw spears need to have a bonus vs animals, no ones goes hunting with a sword or battleaxe.
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Re: Game Development: Wolverine Instructions

Postby Granger » Wed Feb 01, 2017 11:39 pm

Luesal wrote:when will that be fixed? Image


And this?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Wolverine Instructions

Postby dafels » Wed Feb 01, 2017 11:41 pm

jorb wrote:We've been developing, and here's what's new.
[*] Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.



Thank you sir
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Re: Game Development: Wolverine Instructions

Postby iamahh » Wed Feb 01, 2017 11:43 pm

Image
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Re: Game Development: Wolverine Instructions

Postby Jacobian123 » Wed Feb 01, 2017 11:48 pm

Laughing wale curio?
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Re: Game Development: Wolverine Instructions

Postby Aethyr » Wed Feb 01, 2017 11:52 pm

Why is this thread under the Crab thread?
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Re: Game Development: Wolverine Instructions

Postby borka » Wed Feb 01, 2017 11:54 pm

Reindeer prolly would destroy the immersion of having great walls - make herds great again! ;)
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Re: Game Development: Wolverine Instructions

Postby FictionRyu » Wed Feb 01, 2017 11:57 pm

Aethyr wrote:Why is this thread under the Crab thread?

Bench Crab is stickied and this one is not. Why are the that way? Iunno.
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Re: Game Development: Wolverine Instructions

Postby borka » Thu Feb 02, 2017 12:02 am

jorbtar wrote:Inspect dead animals back in
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