Game Development: Wolverine Instructions

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wolverine Instructions

Postby ybobjoe4 » Thu Feb 02, 2017 12:06 am

jorb wrote:[*] Fixed a bug with all melee attacks using outdated mechanics. Reported here.


So, does this type of skill scale with melee combat at all? or did this just fix the μ so that it scales from 1 to 1.5 now?
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Re: Game Development: Wolverine Instructions

Postby loftar » Thu Feb 02, 2017 12:09 am

ybobjoe4 wrote:So, does this type of skill scale with melee combat at all?

They have always scaled with melee combat. I don't think there has ever been a bug to any contrary effect.
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Re: Game Development: Wolverine Instructions

Postby ybobjoe4 » Thu Feb 02, 2017 12:18 am

loftar wrote:
ybobjoe4 wrote:So, does this type of skill scale with melee combat at all?

They have always scaled with melee combat. I don't think there has ever been a bug to any contrary effect.

Oh ok.

I'm new to combat so I wasn't sure what was fixed and the skill description doesn't contain melee combat in it like this one.
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Re: Game Development: Wolverine Instructions

Postby leanne69 » Thu Feb 02, 2017 12:18 am

Re-Added quality inspection on dead animals.


Thanks :D

Dunno if intended, but you can't use the spell "Contemplation & Meditation" on Combat instruction.
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Re: Game Development: Wolverine Instructions

Postby apoc254 » Thu Feb 02, 2017 12:56 am

All hail the mighty jorbtar!!!

Thanks for the excellent additions and I look forward to the push out update! I feel like this might fix nearly all the issues I have with hunting. I get stuck on just about everything with just the slightest bit of lag!
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Re: Game Development: Wolverine Instructions

Postby Redlaw » Thu Feb 02, 2017 1:13 am

any new fun crap for wolverines?
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Re: Game Development: Wolverine Instructions

Postby Aethyr » Thu Feb 02, 2017 1:13 am

Which animal is supposed to give take aim now? I've killed a fox, a badger and an ant. I've take 3 different moves but not take aim, and I have a combat instruction for take aim
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Re: Game Development: Wolverine Instructions

Postby NOOBY93 » Thu Feb 02, 2017 1:18 am

Aethyr wrote:Which animal is supposed to give take aim now? I've killed a fox, a badger and an ant. I've take 3 different moves but not take aim, and I have a combat instruction for take aim

Bat should. Is the instruction in your study btw?
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Re: Game Development: Wolverine Instructions

Postby Redlaw » Thu Feb 02, 2017 1:20 am

thought the move gen was random all koves coult be learned from any animal, though less often you have killed them more likely a move... well thats hows its felt since a few updates ago.
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Re: Game Development: Wolverine Instructions

Postby Aethyr » Thu Feb 02, 2017 1:22 am

NOOBY93 wrote:
Aethyr wrote:Which animal is supposed to give take aim now? I've killed a fox, a badger and an ant. I've take 3 different moves but not take aim, and I have a combat instruction for take aim

Bat should. Is the instruction in your study btw?

Yes it is. Killed 3 bat as now, but 0 moves... I will try again
Got kick from a bat. I think something is not working here
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