Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whack-a-Mole

Postby ven » Thu Feb 16, 2017 1:58 am

jorb wrote:
Teleskop wrote:wow no valentine day hat ok thanks....


Apologies for not eagerly jumping on to every shekel-grab faux event of corporate america's making. ¦]

Can't procreate, can't marry, can't valentine about.

Jorb confirmed not to want love in the game.
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Re: Game Development: Whack-a-Mole

Postby ricky » Thu Feb 16, 2017 1:58 am

Swan/duck eggs when? Give us little lakeside nests we have to raid that piss off the birds
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Re: Game Development: Whack-a-Mole

Postby Teleskop » Thu Feb 16, 2017 2:01 am

jorb wrote:
Teleskop wrote:wow no valentine day hat ok thanks....


Apologies for not eagerly jumping on to every shekel-grab faux event of corporate america's making. ¦]


i just wanted a new funky hat in the store coz i already got all those i wanted and also i wud give u some money so u should be happy.....
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Re: Game Development: Whack-a-Mole

Postby NOOBY93 » Thu Feb 16, 2017 2:01 am

linkfanpc wrote:Mini-map and tile pic maybe plz?

Idk sorry, ported back when I caught one
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Re: Game Development: Whack-a-Mole

Postby linkfanpc » Thu Feb 16, 2017 2:04 am

NOOBY93 wrote:
linkfanpc wrote:Mini-map and tile pic maybe plz?

Idk sorry, ported back when I caught one


Shoot.
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Re: Game Development: Whack-a-Mole

Postby Beezer12Washingbeard » Thu Feb 16, 2017 2:05 am

Awesome! Can't wait to get some moles, and see what the silliness is about.

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Re: Game Development: Whack-a-Mole

Postby sMartins » Thu Feb 16, 2017 2:06 am

Lot of animals, nice! ;)
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Re: Game Development: Whack-a-Mole

Postby Itanu » Thu Feb 16, 2017 2:06 am

Hey jorb, can you fix the bug where you cannot enter a boat if the driver is lifting something above their head? Its quite annoying.
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Re: Game Development: Whack-a-Mole

Postby linkfanpc » Thu Feb 16, 2017 2:13 am

I found one, it's on a green grassland (sprintable) biome It's sorta brownish on the minimap.
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Whack-a-Mole

Postby KwonChiMin » Thu Feb 16, 2017 2:14 am

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