Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whack-a-Mole

Postby Colin500 » Thu Feb 16, 2017 1:52 am

Redlaw wrote:
Colin500 wrote:Not gonna say that I expected better feps out of the new food :roll:
Image


Whats needed to make it?


Image
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Re: Game Development: Whack-a-Mole

Postby NOOBY93 » Thu Feb 16, 2017 1:52 am

Image

2 slots, took some effort to catch the fucker, he kept burrowing away.
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Whack-a-Mole

Postby loftar » Thu Feb 16, 2017 1:54 am

Colin500 wrote:Not gonna say that I expected better feps out of the new food :roll:

You do realize, of course, that just looking in the menu doesn't represent whatever quality you'll get on it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Whack-a-Mole

Postby azrid » Thu Feb 16, 2017 1:55 am

New food looks great imo.
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Re: Game Development: Whack-a-Mole

Postby linkfanpc » Thu Feb 16, 2017 1:55 am

NOOBY93 wrote:Image

2 slots, took some effort to catch the fucker, he kept burrowing away.


What biome did you find him in?
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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Re: Game Development: Whack-a-Mole

Postby Pupsi » Thu Feb 16, 2017 1:56 am

Why did you completely ignore mines? Here, too, I want something new.
#fuckjerb
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Re: Game Development: Whack-a-Mole

Postby Colin500 » Thu Feb 16, 2017 1:57 am

loftar wrote:
Colin500 wrote:Not gonna say that I expected better feps out of the new food :roll:

You do realize, of course, that just looking in the menu doesn't represent whatever quality you'll get on it.


You did put +2 will and that's nice but then you insert Agi and Int and crafters are still stuck to gaining other feps when it comes to Will :f
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Re: Game Development: Whack-a-Mole

Postby NOOBY93 » Thu Feb 16, 2017 1:57 am

linkfanpc wrote:
NOOBY93 wrote:Image

2 slots, took some effort to catch the fucker, he kept burrowing away.


What biome did you find him in?

I think green no-sprint, run-only. Idk name.

Image
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Whack-a-Mole

Postby iamahh » Thu Feb 16, 2017 1:57 am

dragons 2k18
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Re: Game Development: Whack-a-Mole

Postby linkfanpc » Thu Feb 16, 2017 1:58 am

NOOBY93 wrote:
linkfanpc wrote:
NOOBY93 wrote:Image

2 slots, took some effort to catch the fucker, he kept burrowing away.


What biome did you find him in?

I think green no-sprint, run-only. Idk name.

Image


Mini-map and tile pic maybe plz?
Last edited by linkfanpc on Thu Feb 16, 2017 1:58 am, edited 1 time in total.
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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