Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whack-a-Mole

Postby MrPunchers » Thu Feb 16, 2017 1:45 am

algeralith wrote:Image It's a fukken spruce cap


Jorb wrote:Added a bit of silliness.

You guys do not know what this silliness is, so you don't know how good the update is yet.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1681
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Whack-a-Mole

Postby Teleskop » Thu Feb 16, 2017 1:46 am

wow no valentine day hat ok thanks....
Baldarich wrote:Im writing this just to increase my post count xd

Image
One time i visited Ozzy and i farted and he took a big vacuum cleaner and sucked the fart into a big container with an inhalation mask attached to it and i asked why would he need such thing and he said he likes to smell farts
User avatar
Teleskop
 
Posts: 2894
Joined: Sat Jul 10, 2010 9:55 am
Location: im sexy man and sabinati confirms it

Re: Game Development: Whack-a-Mole

Postby MightySheep » Thu Feb 16, 2017 1:46 am

:lol: typical jorb, waits till DIS/hedgehug control 50% of the world then implements this

jorb wrote:[*] You can no longer extend from a cairn during the first two (RL) hours of its life, i.e. during the initial time when anyone can bash it without an active challenge.
User avatar
MightySheep
 
Posts: 1928
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Whack-a-Mole

Postby NOOBY93 » Thu Feb 16, 2017 1:47 am

Holy fuckign shit I'm so happy with how this game turned out, so many updates!!!
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6529
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Whack-a-Mole

Postby nytro » Thu Feb 16, 2017 1:47 am

jorb wrote:[*] Added a bit of silliness.



Listen, I like surprises as much as the next guy, but I have no clue what you guys would consider silliness, and this scares me.
Can you give a hint, or at least say if this involves some potential deaths? Have mercy ;-;
nytro
 
Posts: 144
Joined: Sat Feb 27, 2010 2:52 pm

Re: Game Development: Whack-a-Mole

Postby Zachary09 » Thu Feb 16, 2017 1:47 am

Here be dragons!
Image
User avatar
Zachary09
 
Posts: 694
Joined: Sat Aug 13, 2011 8:55 pm
Location: Poland

Re: Game Development: Whack-a-Mole

Postby jorb » Thu Feb 16, 2017 1:48 am

Teleskop wrote:wow no valentine day hat ok thanks....


Apologies for not eagerly jumping on to every shekel-grab faux event of corporate america's making. ¦]
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Whack-a-Mole

Postby LostJustice » Thu Feb 16, 2017 1:48 am

Please jorb, stackable taproots. I beg.
Image
User avatar
LostJustice
 
Posts: 677
Joined: Sun Mar 25, 2012 3:57 am

Re: Game Development: Whack-a-Mole

Postby Colin500 » Thu Feb 16, 2017 1:49 am

Not gonna say that I expected better feps out of the new food :roll:
Image
User avatar
Colin500
 
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Game Development: Whack-a-Mole

Postby Redlaw » Thu Feb 16, 2017 1:51 am

Colin500 wrote:Not gonna say that I expected better feps out of the new food :roll:
Image


Whats needed to make it?
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], jy00304573 and 15 guests