Game Development: Bring out yer Dead

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Re: Game Development: Bring out yer Dead

Postby sabinati » Thu Mar 02, 2017 1:32 am

jorb wrote:

  • For example: Nisse has three ancestors behind him. Their strengths were 120, 60, and 20 respectively. Nisse's Ancestral value in Strength is thus 120 + 30 + 5 = 155, and his Einherjer bonus is 50% of that, i.e. 77. If Nisse uses Einherjer Aspect he will, temporarily, enjoy a Strength bonus of 77. Do note that the usual limitation of not being able to buff oneself beyond twice the base value in an ability or attribute still applies. If Nisse's own strength is, say, 60, he will, thus, in his Einherjer Aspect, have an effective Strength of 137.


shouldn't it be an effective strength of 120, if the usual limitation applies?
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Re: Game Development: Bring out yer Dead

Postby abt79 » Thu Mar 02, 2017 1:32 am

Zeler wrote:
jorb wrote:
Zeler wrote:How do I sacrifice beer.


Pour on the altar. Should work.


It dosent work!!!

Image


full barrel likely required
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Re: Game Development: Bring out yer Dead

Postby Redlaw » Thu Mar 02, 2017 1:38 am

any idea whats needed for the oak spire curo?
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Re: Game Development: Bring out yer Dead

Postby jorb » Thu Mar 02, 2017 1:40 am

sabinati wrote:shouldn't it be an effective strength of 120, if the usual limitation applies?


Yes. Sorry. Brain fart. Fixed OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Bring out yer Dead

Postby abt79 » Thu Mar 02, 2017 1:42 am

Redlaw wrote:any idea whats needed for the oak spire curo?

Oak blocks probably, beyond that....idk a purple stone? Have I even discovered oak blocks?
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Re: Game Development: Bring out yer Dead

Postby xTrainx » Thu Mar 02, 2017 1:44 am

please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
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Re: Game Development: Bring out yer Dead

Postby jorb » Thu Mar 02, 2017 1:45 am

Wulfgar1988 wrote:
jorb wrote:
Zeler wrote:How do I sacrifice beer.


Pour on the altar. Should work.


Doesn't work


Which account are you on?

EDIT: Nvm. Reproduced it myself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Bring out yer Dead

Postby jorb » Thu Mar 02, 2017 1:46 am

xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?


No big use yet, no.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Bring out yer Dead

Postby jorb » Thu Mar 02, 2017 1:48 am

On the beer thing: Apparently we have no icons to distinguish between Barley beer and Weißbier. Likely you have to sacrifice the one you didn't try with.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Bring out yer Dead

Postby digzol » Thu Mar 02, 2017 1:49 am

xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?

Fishing. The most important aspect of the game, duh.
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