Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby Wynzyk » Wed Mar 08, 2017 1:31 am

jorb wrote:
svino wrote:so sparring in combat is still a thing?


You can still use it to pump up buffs like combat meditation and bloodlust -- something we hope to fix -- but apart from that I'm not sure I see the usefulness.


I think instead of changing ip thing for artful/dash/zig which where good before and now it looks weird, you should make it so when u got attacked or u initiate real combat all spars gets automatically canceled.
Last edited by Wynzyk on Wed Mar 08, 2017 1:32 am, edited 1 time in total.
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Re: Game Development: Another Touch of Fix

Postby svino » Wed Mar 08, 2017 1:31 am

what's your thoughts on switching combat school while in combat?
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Re: Game Development: Another Touch of Fix

Postby Norster126 » Wed Mar 08, 2017 1:32 am

MrPunchers wrote:wow Regain Composure new meta :roll: :roll: :lol: :lol: :lol:

But about the giving opponents IP thing, couldn't you aggro your own people mid combat and use it? I understand that people IP stack in spars but this would give them IP to attack with against the opponent.

I suppose it will just give ip to your friend, otherwise you could use it in trolls too. Still I don't like this update.
Last edited by Norster126 on Wed Mar 08, 2017 1:32 am, edited 1 time in total.
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Re: Game Development: Another Touch of Fix

Postby Ricu » Wed Mar 08, 2017 1:32 am

Ricu wrote:It seems i can't open gates, have the permissions been reset ?

It is most likely the Rummage permissions that someone needs to set. I didn't want to enable them "by default".[/quote]

well that sucks for me at the moment.

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Re: Game Development: Another Touch of Fix

Postby Aethyr » Wed Mar 08, 2017 1:33 am

loftar wrote:
Ricu wrote:It seems i can't open gates, have the permissions been reset ?

It is most likely the Rummage permissions that someone needs to set. I didn't want to enable them "by default".


I think it should've been enabled by default for people with trespassing+vandalism permission. Anyway, is just a click
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Re: Game Development: Another Touch of Fix

Postby NOOBY93 » Wed Mar 08, 2017 1:33 am

Wynzyk wrote:
jorb wrote:
svino wrote:so sparring in combat is still a thing?


You can still use it to pump up buffs like combat meditation and bloodlust -- something we hope to fix -- but apart from that I'm not sure I see the usefulness.


I think instead of changing ip thing for artful/dash/zig which where good before and now it looks weird, you should make it so when u got attacked or u initiate real combat all spars gets automatically canceled.

I gathered the top lawyers and monks in the world to think about the idea

after 3 weeks and 4 days precisely, we came to the conclusion that people would simply aggro their friends instead of sparring
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: Another Touch of Fix

Postby r21187 » Wed Mar 08, 2017 1:34 am

i am confused

that mean that if there is a clear path to fight and he choose ficht i cant log out? even when he is far away?

and the only way to stop that is being in a place were is not a clear path?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Another Touch of Fix

Postby ChildhoodObesity » Wed Mar 08, 2017 1:35 am

now nerf knockteethout lmaooooooo
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Re: Game Development: Another Touch of Fix

Postby Besha » Wed Mar 08, 2017 1:35 am

checked new combat. It is no good blue restoration now
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Re: Game Development: Another Touch of Fix

Postby loftar » Wed Mar 08, 2017 1:37 am

NOOBY93 wrote:after 3 weeks and 4 days precisely, we came to the conclusion that people would simply aggro their friends instead of sparring

Indeed.

r21187 wrote:i am confused

It just means you can't use the trick of starting to log out before the opponent has managed to aggro you and keep logging out even after he has aggroed you. In balance, we made it slightly harder to aggro people.
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