Game Development: Boats of Skye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Boats of Skye

Postby jorb » Sat Apr 01, 2017 11:24 pm

dunno6988 wrote:what are the main controls?
Is it mouse only?


A bit of both. Mostly keyboard for the player characters. Mostly mouse for the spirit mode.
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Re: Game Development: Boats of Skye

Postby dunno6988 » Sat Apr 01, 2017 11:35 pm

great game to play when hafens server is down.
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Re: Game Development: Boats of Skye

Postby neHy9a » Mon Apr 03, 2017 12:28 pm

The download will be free for all of April 1st. Use your Haven accounts to log in.

As I understand, "Boats of Skye" is free to download after April 1st.
Am I correct or did I misunderstand something?
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Re: Game Development: Boats of Skye

Postby jorb » Mon Apr 03, 2017 8:29 pm

neHy9a wrote:
The download will be free for all of April 1st. Use your Haven accounts to log in.

As I understand, "Boats of Skye" is free to download after April 1st.
Am I correct or did I misunderstand something?


The other way around. It was free on April 1st.
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Re: Game Development: Boats of Skye

Postby simimi » Tue Apr 04, 2017 5:38 pm

The game run to fast, no time to read stuff or understanding anything, could you put a clock button to adjust the game speed, reducing by 10x would be fine for my tast.
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Re: Game Development: Boats of Skye

Postby shubla » Tue Apr 04, 2017 5:42 pm

simimi wrote:The game run to fast, no time to read stuff or understanding anything, could you put a clock button to adjust the game speed, reducing by 10x would be fine for my tast.

I agree this.

Theres not that much time to read the popups as things happen in such a rapid pace.
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Re: Game Development: Boats of Skye

Postby jorb » Tue Apr 04, 2017 6:44 pm

I'll up the pause timer on announcements. Maybe make a setting for it. Unfortunately the game is frame based, rather than time based, so increasing/decreasing the game speed is hard. Arguably that should be changed, but that's a bigger deal.

EDIT: Doubled the pause timer on announcements, at least.
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Re: Game Development: Boats of Skye

Postby jorb » Tue Apr 04, 2017 7:15 pm

Also, I've made a new background effect if you download the latest version. It's pretty trippy!

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"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Boats of Skye

Postby dafels » Tue Apr 04, 2017 7:54 pm

CAN'T STOP PLAYING
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Re: Game Development: Boats of Skye

Postby jorb » Tue Apr 18, 2017 11:49 am

Image

Added a vehicle in the Moon Rokkit. Most systems could with relative ease be adapted to fit the concept of a vehicle, as there was already support for object ownership, and object controlled permissions. The Rokkit claims the Puddyman and uses its own control function to take over his keyboard input. Some of the "challenges" in the implementation involved changing parts of the draw code to use SDL's SDL_RenderCopyEx function, to allow the rocket to rotate. Another thing was to preserve collisions between the dork and beneficial objects like quest items, shekels, and weapons, even while he's inside the Rokkit.

Nothing crazy. Glorious zip-zapping fun. Available in the latest version.
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