jorb wrote:Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables. You're welcome.
I assume this also means trees and bushes won't block line of sight? If so, neat.
jorb wrote:Sting now gives 20% Blue Opening, and 10% Yellow opening, instead of 25% Blue opening.
Seems kinda unnecessary, the move was already pretty needed for pure MC to be useful, but ok, I guess it could be more useful in some scenarios.
jorb wrote:Watch Its Moves now reduces 30% blue Opening, instead of 15%, but also gives the opponent an IP.
Don't really like the give all your opponents IP for defensive moves, it causes various problems in the combat system. Also, with the artful buff here:
jorb wrote:Artful Evasion now has a cooldown of 40 instead of 50.
I really don't see watch its moves being used, ESPECIALLY if you can't use it at a range still.
jorb wrote:Regain Composure now reduces Green and Yellow openings by 20% instead of 15%, but has a cooldown of 35, instead of 30.
Didn't really need the cooldown nerf, the move was garbage and probably still is. I don't think there's any green/yellow combination people would use, and no, people aren't using raven's bite, despite this buff:
jorb wrote:Raven's Bite now has a cooldown of 40, rather than 55.
The openings are way too weird, don't synergize well with anything, requires everyone use a B12 so if you have any parry users in your group, you're just handicapping yourself using this. The damage is also dog-shit.
jorb wrote:Rip Apart now gives 7.5% openings to all colors, rather than 5%, and has a cooldown of 60, rather than 80.
Still fucking GARBAGE, 6 FUCKING IP cost, I really don't get what you want from this move.
jorb wrote:Go for the Jugular now costs 2+2 IP, instead of 3+3.
See above, still dog-shit.
jorb wrote:Storm of Swords now has a cooldown of 50, rather than 70, and gives 30% Yellow opening, rather than 20%.
Only time this move is useful is if you're surrounded, and if you are, you're already dead. Needs to deal most damage to the initial target, and reduce to later targets, and be balanced off of that.
jorb wrote:Take Aim's cooldown now increases the more IP you already have when using it. The cost is now (30 + IP * 2) * μ.
Really unneeded nerf. Tons of people only put in 1 point so they could get to think.
roboboy33 wrote:You should add a maximum cooldown, if you have a sizeable amount of ip from using think and accidentally use take aim it can leave you with a very long cooldown.
I like this.
jorb wrote:Quick Barrage now has a cooldown of 20, rather than 35.
I honestly don't really want to see this move being used because it seems like it could be oppressive, but I guess it gives pure MC users some alternatives to the nerfed sting.
jorb wrote:Low Blow now deals 20 damage, instead of 10.
Don't really think it changes anything, doubt people will take it. You aren't going to be trying to stack IP on someone in melee range, and that's the only usefulness I see out of this move.
jorb wrote:Kick now deals 25 damage, instead of 15, and 20% Yellow opening, instead of 17.5%, but also costs one IP.
Uppercuts probably still better. idk, maybe this could be used. Haymaker is probably still useless though.
jorb wrote:Steal Thunder can now be used at a little bit of range.
Honestly a little spooked by this. Means 3+ people could stack opening on someone they're chasing at once. The IP stealing thing is still busted as all hell though, I assume (as in completely and utterly worthless), so maybe not too worried.
jorb wrote:Bloodlust and Death or Glory now have block weights of 75%, rather than 50%.
Bloodlust was already kinda spooky under certain circumstances. Not sure if it really needed this. Death or Glory is still dog-shit. Waste of a slot.
jorb wrote:Aggro range is now 17.5 tiles, rather than 12.5
Cool. I assume people can still auto-log, but cool.
jorb wrote:Jump, Quick Dodge, and Sidestep all have cooldowns of 25, rather than 30.
Considering quick dodge and sidestep were the only real options to blue and green defence, this is a pretty big buff, but probably needed. It's pretty tough to defend against someone chasing you down.
jorb wrote:Made it so that you fall off your horse if you take combat damage while stunned due to the "Raw Hide" effect.
I assume this removes the stun of raw hide, replacing it with the fall-down stun? Could honestly be a buff to horses, which they absolutely do not need. It's really easy to chase people down if you have horses and superior numbers.
jorb wrote:Looked at why the trolls cause crazy caveins, and hopefully they should be a bit more reasonable now.
Neat.
jorb wrote:You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat.
Cool.
jorb wrote:You may now use Shift + Ctrl + Left-Click to transfer all items of a particular type from one inventory to another. Default client best client. Update your clients for this
Why. Just use shift+alt+left click like every custom client ever. Then you can also have ctrl+alt+left click to drop all items of a particular type.
Most of the combat stuff was me just thinking about the effects and not testing, so take it with a grain of salt.