jorb wrote:[*] Yield ground now reduces Green & Red openings by 30% each, rather than 25%.
[*] Artful Evasion now has a cooldown of 40 instead of 50.
[*] Regain Composure now reduces Green and Yellow openings by 20% instead of 15%, but has a cooldown of 35, instead of 30.
[*] Rip Apart now gives 7.5% openings to all colors, rather than 5%, and has a cooldown of 60, rather than 80.
Still won't see any use
[*] Take Aim's cooldown now increases the more IP you already have when using it. The cost is now (30 + IP * 2) * μ.
It was said a few times already but you should really put a cap to the cooldown effect, sucks when you use take aim by mistake at higher ip and get hit with 8-10 seconds cooldown for a 1 ip gain
[*] Low Blow now deals 20 damage, instead of 10.
[*] Kick now deals 25 damage, instead of 15, and 20% Yellow opening, instead of 17.5%, but also costs one IP.
Still won't see any use
[*] Go for the Jugular now costs 2+2 IP, instead of 3+3.
This is alright now, I'm enjoying testing out different combinations with go for jugular and takedown as well
[*] Steal Thunder can now be used at a little bit of range.
meh
[*] Bloodlust and Death or Glory now have block weights of 75%, rather than 50%.
I saw it mentioned before but bloodlust was already decent idk if it needed this buff
[*] Jump, Quick Dodge, and Sidestep all have cooldowns of 25, rather than 30.
The cd on these seems too fast now, an opponent can get in two quick dodge/sidestep/jump after an opp knock so even if you used it twice from a full combat med charge they can take themselves back down from 100 to 40 before you have a chance to attack. Maybe they should have 1 ip cost or something to make artful a little more appealing.