Game Development: Picking a Fight

Announcements about major changes in Haven & Hearth.

Re: Game Development: Picking a Fight

Postby jorb » Wed Apr 05, 2017 12:29 am

Our understanding was that think saw very little use. Should probably actually track it better. Will consider.
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Re: Game Development: Picking a Fight

Postby Vert » Wed Apr 05, 2017 12:31 am

watch it moves gives coins to both sides
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Re: Game Development: Picking a Fight

Postby Ozzy123 » Wed Apr 05, 2017 12:32 am

jorb wrote:Our understanding was that think saw very little use. Should probably actually track it better. Will consider.


Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.
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Re: Game Development: Picking a Fight

Postby jordancoles » Wed Apr 05, 2017 12:32 am

Aggro range is now 17.5 tiles, rather than 12.5

Nice

Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables.

Nice

You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat.

Awesome. Does this included signposts with one item built into them as well?
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Re: Game Development: Picking a Fight

Postby DeadlyPencil » Wed Apr 05, 2017 12:33 am

thanks you for revisiting combat again.

i can already see some moves i want to try that would have never been used before because they were to crappy, storm of swords, kick.

Regarding your raw hide change. iam a tad worried people will just run over and flex the person then cleave since flex does no damage. maybe make it so its any attack that would trigger parry or combat med etc.
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Re: Game Development: Picking a Fight

Postby jordancoles » Wed Apr 05, 2017 12:36 am

DeadlyPencil wrote:thanks you for revisiting combat again.

i can already see some moves i want to try that would have never been used before because they were to crappy, storm of swords, kick.

Regarding your raw hide change. iam a tad worried people will just run over and flex the person then cleave since flex does no damage. maybe make it so its any attack that would trigger parry or combat med etc.

No one is going to cleave someone during a rawhide lol

More like punch x2 to deal a bit of dmg
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Re: Game Development: Picking a Fight

Postby Kaios » Wed Apr 05, 2017 12:42 am

Ozzy123 wrote:Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.


but when none of the defensive moves have any ip cost there's no need for Think, you can get all the ip you need using take aim which leaves you an extra slot, and having an attack on like uppercut or kito that forces someone to use zig zag gets you more ip too so no not everyone used take aim only to get enough ip for Think
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Re: Game Development: Picking a Fight

Postby Vert » Wed Apr 05, 2017 12:44 am

IF you use watch it moves you and your enemy get a coin. looks like a bug.
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Re: Game Development: Picking a Fight

Postby eL_Diablo » Wed Apr 05, 2017 12:45 am

Kaios wrote:
Ozzy123 wrote:Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.


but when none of the defensive moves have any ip cost there's no need for Think, you can get all the ip you need using take aim which leaves you an extra slot, and having an attack on like uppercut or kito that forces someone to use zig zag gets you more ip too so no not everyone used take aim only to get enough ip for Think


good point.
+1

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Re: Game Development: Picking a Fight

Postby ElCabron » Wed Apr 05, 2017 12:48 am

jorb wrote:Our understanding was that think saw very little use. Should probably actually track it better. Will consider.

You guys should watch some combat videos =/
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