jorb wrote:Our understanding was that think saw very little use. Should probably actually track it better. Will consider.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Aggro range is now 17.5 tiles, rather than 12.5
Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables.
You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
DeadlyPencil wrote:thanks you for revisiting combat again.
i can already see some moves i want to try that would have never been used before because they were to crappy, storm of swords, kick.
Regarding your raw hide change. iam a tad worried people will just run over and flex the person then cleave since flex does no damage. maybe make it so its any attack that would trigger parry or combat med etc.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Ozzy123 wrote:Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.
Kaios wrote:Ozzy123 wrote:Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.
but when none of the defensive moves have any ip cost there's no need for Think, you can get all the ip you need using take aim which leaves you an extra slot, and having an attack on like uppercut or kito that forces someone to use zig zag gets you more ip too so no not everyone used take aim only to get enough ip for Think
jorb wrote:Our understanding was that think saw very little use. Should probably actually track it better. Will consider.