Game Development: Picking a Fight

Announcements about major changes in Haven & Hearth.

Re: Game Development: Picking a Fight

Postby springyb » Wed Apr 05, 2017 3:43 am

jorb wrote:Fixed an inverted condition. Attack line of sight is now blocked by houses and walls, but not by player bodies and carrables. You're welcome.


It is still blocked by other animals.
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Re: Game Development: Picking a Fight

Postby DeadlyPencil » Wed Apr 05, 2017 3:50 am

Please consider the following change:
  • Put a maximum on take aim's increase, 100% , 200%, something, having 400% at 8IP is pretty brutal. Also consider only a 10% penantly isntead of 20%

Bugs:
  • ravens bite still shows 55 second cooldown as mentioned earlier
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Re: Game Development: Picking a Fight

Postby ChildhoodObesity » Wed Apr 05, 2017 5:38 am

the take aim thing is realllllllllllllllllllll bad imo everything else seems good tho xd
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Re: Game Development: Picking a Fight

Postby LadyV » Wed Apr 05, 2017 5:46 am

jorb wrote:[*] You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat. Discussion here.
[*] You may now use Shift + Ctrl + Left-Click to transfer all items of a particular type from one inventory to another. Default client best client. Update your clients for this-[/list]




I like this. Good work! :)
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Re: Game Development: Picking a Fight

Postby ChildhoodObesity » Wed Apr 05, 2017 6:45 am

pls get rid of the takeaim thing and DO NOT add it to think lel. it makes everything slow as fuck and a good chunk of the moves will rarely see use because stacking ip takes 10 years i bet we will just see fukn UPPERCUT as the main source of damage

also yea near everyone had 1takeaim and 5 think in their deck
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Re: Game Development: Picking a Fight

Postby Uriel » Wed Apr 05, 2017 7:20 am

Thanks for update devs :)

Take aim in my opinion takes way to long now.
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Re: Game Development: Picking a Fight

Postby 6kzo » Wed Apr 05, 2017 7:34 am

i hope that u are kiddin about take aim lmao
3.1 cooldown on 6IP :?
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Re: Game Development: Picking a Fight

Postby Pan_w_okularach » Wed Apr 05, 2017 9:21 am

ran a quick swot analysis on the changes and the results are overwhelming, great job!
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Postby xeno7544 » Wed Apr 05, 2017 9:51 am

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Last edited by xeno7544 on Mon Sep 28, 2020 1:19 am, edited 1 time in total.
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