Nice patch! Thank you two for your work, as usual :3
jorb wrote:[*] We have considered making it so that you are returned to your Hearth fire on knockout. This could make combat more accessible and forgiving, could allow for less paranoid player interaction, could allow for casual strolls outside your walls without complete fear of death, could remove alt farms to supply a steady stream of fresh cannon fodder, could make n00b ganking less of a thing, and could perhaps allround make the game less autistic and more fun. On the other hand the biting edge of cold hard pixel death could be dulled. Do note that you would still die as per usual if you actually managed to reach zero HHP.[/list]
... let us know what you think.
That is... interesting. Though I can arguably see the possible arguments on both sides.
But I think it is something nice to think about.
I'll leave proper discussions for the more active PVP groups but here are a couple of thoughts:
- A "cooldown" of sorts, possibly? For example, if you get teleported to your HF on KO, you can't be teleported back on KO for an hour (for example). So for one hour you are "killable". This could work both to prevent certain abuses on blocking, annoying alts, scout alts, etc... but also as a "warfare resource" - like temporarily incapacitating fighters/warriors in times of conflict by adding the dangerous choice of "should I go back to help or wait?"
- Perhaps it couldn't apply to red-handed characters and to some outlawed (murder and vandalism); so there's still some purpose on hunting criminals (and some risks on being a criminal yourself)
- Maybe some sort of expensive item could "provide" the effect for criminals, however - just like Silver for the Ferryman can save you from drowning, some other expensive items could save a criminal from death once
- I think that regardless of being outlawed or not, this should - ALWAYS - apply to visitors being "evicted". In fact, I think this should be a thing even if the "HF on knockout" thing doesn't come through. No more kills/exploiting with gates.
Edit:
Zyean wrote:If you're going to make it so you return to your HF on KO, maybe you should make it so if it is by a player, you also drop everything you were carrying.
This seems interesting.
Perhaps you could "randomly" drop some gear and certain items.
Also, make it so that some items "never" drop (for example keys) and some items ALWAYS drop (for example: coins!) Mugging, anyone?