stickman wrote:was takedown really that good that it needed to be nerfed? i experimented with it but zig zag is to strong against it and its alot harder to stack millions of IP now.
As someone who doesn't enjoy killing people I dont think teleporting to hearth is really the best solution... if 2 villages had a big fight and KO'd a bunch of people they would instantly chug down a bunch of healing roots and be right back in the fight 10 min later. big villages can easily replace all the gear too if you made that drop, no big deal to them. How could you stop a raid? they would be right back in 20 min to attack you again... or right back to defending in 20 min as well... would make combat pretty ridiculous.
I have 2 alternate suggestions:
1. How about you still die so you can be looted etc (skull wouldn't have q or give LP though)... but when you respawn you can you get a special quest after your body decays... like the quest givers thing.. or maybe just the fetch things for your alter. and when you complete it you get your stats back. this would keep you out of combat for a few days.
2. Or when you die your body stays on the ground but your spirit gets teleported back to the HF... so basically you go back to your HF all transparent ghost like and you have a "death" type wound that starts at 90% and reduces all attributes and abilities by 90%... and each ingame day goes down by 1%.... as it goes down you become less transparent. if your bury your body or skull it reduces the wound so you can be back to normal faster... this way you keep all your permissions, your friends lists, and can continue working on your stats...
I like these methods more because if your trying to raid someone or defend and you kill somoene they are out of action for awhile but they wont quit the game because they know they will get their stats back.
your assement of roots tells me you dont have too much experiance with them lol