Game Development: Frolick in the Camomile

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frolick in the Camomile

Postby dafels » Sat Apr 22, 2017 2:51 pm

noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters

remove redhanded tbh
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Re: Game Development: Frolick in the Camomile

Postby ven » Sat Apr 22, 2017 3:11 pm

ChildhoodObesity wrote:i think they should just make it so if u have rage u can die and rage should cost a lot more prob like a shit ton
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Re: Game Development: Frolick in the Camomile

Postby dafels » Sat Apr 22, 2017 3:13 pm

thats stupid lmao
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Re: Game Development: Frolick in the Camomile

Postby NOOBY93 » Sat Apr 22, 2017 3:26 pm

dafels wrote:noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters

this
and

dafels wrote:thats stupid lmao

this
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Re: Game Development: Frolick in the Camomile

Postby ChildhoodObesity » Sat Apr 22, 2017 4:13 pm

ehh permadeath is nice tho kinda lame that its completely removed!! port to hearth on ko is a nice thing but its nicer for NABS imo if you buy rage you want to kill people and if youre trying to kill people you should be able to die!!! my point about rage costing a lot is so that people dont just make alts or w/e to finish people off although i guess if people couldnt aggro it wouldnt really matter

although i think rage is too cheap regardless
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Re: Game Development: Frolick in the Camomile

Postby infectedking » Sat Apr 22, 2017 4:58 pm

ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!

Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.
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Re: Game Development: Frolick in the Camomile

Postby NOOBY93 » Sat Apr 22, 2017 5:05 pm

infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!

Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.

Blood vials!
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Re: Game Development: Frolick in the Camomile

Postby ven » Sat Apr 22, 2017 6:37 pm

infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!

Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.

Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.
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Re: Game Development: Frolick in the Camomile

Postby ChildhoodObesity » Sat Apr 22, 2017 6:55 pm

i usually choose to keep their ring finger as a token
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Re: Game Development: Frolick in the Camomile

Postby mrvictorgreen » Sat Apr 22, 2017 7:47 pm

ven wrote:
infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!

Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.

Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.

Diablo 2 :lol:
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