Game Development: Frolick in the Camomile

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frolick in the Camomile

Postby shubla » Thu Apr 20, 2017 12:59 pm

jorb wrote:[*] Like us on Facebook![/list]

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Re: Game Development: Frolick in the Camomile

Postby shubla » Thu Apr 20, 2017 12:59 pm

jorb wrote:
NOOBY93 wrote:Should make a world reset if you want to experiment with such drastic changes. More people playing = more people PvPing. Right now world is more or less dead, other than the technical side of the mechanics (which I'm sure you already tested anyway) you won't find out much about if this update is good or not.


Disagree. Anything controversial should be tested before it plagues something pristine. We won't be doing any resets any time soon.

They just want the reset regardless of whhat you do.
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Re: Game Development: Frolick in the Camomile

Postby shubla » Thu Apr 20, 2017 1:02 pm

loftar wrote:
NOOBY93 wrote:Generally the more animations are happening on the screen the laggier it gets

No doubt, and I don't contest that something should be done about that if only for the sake of cows and livestock, but I just can't seem to reproduce the levels you appear to describe. I have no problem even with 70 random players on the screen, and I wouldn't get 90 FPS normally.

Problem is that real combat situations might include 40 players AND some livestock and many objects such as crops, walls and houses.
This all results in just a horrible fps.
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Re: Game Development: Frolick in the Camomile

Postby shubla » Thu Apr 20, 2017 1:03 pm

Jacobian123 wrote:This is a pretty good update for those who both like and dislike PvP.

Update has been out for less than 24 hours and you are already making conclusions for 100% of the playerbase :roll:
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Re: Game Development: Frolick in the Camomile

Postby shubla » Thu Apr 20, 2017 1:04 pm

Jacobian123 wrote:In my case, I have a Windows 7 desktop with Nvidia 970 GTX.

I dont feel like GPU matters that much on HnH. Theres little to no improvement when you move from low/medium performance gpu to a decent one.
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Re: Game Development: Frolick in the Camomile

Postby Sevenless » Thu Apr 20, 2017 1:51 pm

Yeah it sounds like a debug client (one that can be incorporated into customs somehow as well) will be needed to fix this.

Really not sure how feasible that is actually.
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Re: Game Development: Frolick in the Camomile

Postby MrGemini » Thu Apr 20, 2017 2:06 pm

Update:

Whoever doesnt liek Haven on Facebook all chars will die instantly! ¦]
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Frolick in the Camomile

Postby Adder1234 » Thu Apr 20, 2017 2:18 pm

Seems interesting. I've pretty much quit at this point but I might play a bit to test out some of the new mechanics. Also, liked the facebook page, nice to finally see some publicity.
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Re: Game Development: Frolick in the Camomile

Postby Ozzy123 » Thu Apr 20, 2017 2:43 pm

Perhaps instead of only wounds people should lose some stats when they get KOED, or healing wounds should permamently remove some stats
Last edited by Ozzy123 on Thu Apr 20, 2017 2:44 pm, edited 2 times in total.
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Re: Game Development: Frolick in the Camomile

Postby Zeler » Thu Apr 20, 2017 2:44 pm

Ozzy123 wrote:Perhaps instead of only wounds people should lose some stats when they get KOED.


More wounds that reduce stats.
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