Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby FictionRyu » Wed Apr 26, 2017 11:39 pm

DaniAngione wrote:I must admit that for a second or two I felt like I was reading an April's Fools joke :D

After the initial bizarre feeling, though... I guess I kinda like it.
Will have to wait and see.

But thanks for these:

jorb wrote:
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, redcue your speed somewhat.
  • Better light in cellars.
  • Buffed Druid's Helm armor values.
  • You may now plant Poppy caps in burrows, as suggested here.


:D


Was gonna make a broken up, individual quote-by-quote response, but then I saw this when I went to preview..I agree!

These new implementations are..odd..to say the least, but perhaps it's just because I'm not in to that "game".

But, it is about time that we got to use these burrows for something!
Scooby Doo taught us that the real monsters are humans.
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Re: Game Development: Runs Like Wind

Postby ctopolon3 » Wed Apr 26, 2017 11:41 pm

cave dust not melds
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Re: Game Development: Runs Like Wind

Postby TFK » Wed Apr 26, 2017 11:41 pm

loftar wrote:Sorry, animals are currently completely unaffected by all these things, even hiding. (They can smell you, of course.)



When you say currently, it's a "We're working on implementing it" or "It can't be done. Period."?
Last edited by TFK on Wed Apr 26, 2017 11:46 pm, edited 2 times in total.
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Re: Game Development: Runs Like Wind

Postby bamump2k9 » Wed Apr 26, 2017 11:42 pm

loftar wrote:
bamump2k9 wrote:when you say this, i assume you mean animals can't hide in the grass- or am i gonna find myself running into grass and still getting agroed by boars and bears?

Both.

oh...
so the grass IS USELESS TO ME! Though everything is is pretty cool.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Game Development: Runs Like Wind

Postby Grog » Wed Apr 26, 2017 11:43 pm

So grinding Lp is back? oO
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Game Development: Runs Like Wind

Postby loftar » Wed Apr 26, 2017 11:43 pm

ctopolon3 wrote:cave dust not melds

Well, it kinda does already.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Runs Like Wind

Postby ChildhoodObesity » Wed Apr 26, 2017 11:44 pm

SOUNDS LIT
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Re: Game Development: Runs Like Wind

Postby apoc254 » Wed Apr 26, 2017 11:46 pm

meld does not increase mental weight! WINNER!!!
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Re: Game Development: Runs Like Wind

Postby DDDsDD999 » Wed Apr 26, 2017 11:46 pm

jorb wrote:
  • Environment boosts: Scattered across the environment there are now various kinds of buffs and debuffs that you can pick up -- by walking over them -- for temporary dis-/advantage.
  • Speed boost: You run faster for a spell, or until you stop.
  • Stamina boost: You replenish your stamina.
  • Trip Root: The root trips you over for a brief stun.
  • Hide Grass: You can dodge into the tall grass and become invisible for some time. You won't know yourself whether you are visible or not. Speed and movement increase your chances of becoming visible again. Attacking or the like breaks the invisibility.
  • You now move faster while moving downhill, and slower while moving uphill.
  • Drinking no longer interrupts running. It does, however, reduce your speed somewhat.

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Re: Game Development: Runs Like Wind

Postby Senabus » Wed Apr 26, 2017 11:46 pm

Nice try...
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