Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Arrangements

Postby pietin2 » Wed May 10, 2017 10:05 pm

would be as much fun to play Farm town as this
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Re: Game Development: Pushing Arrangements

Postby Kandarim » Wed May 10, 2017 10:05 pm

awesome! I just spent five full minutes just walking around my base and running around everything :)
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Re: Game Development: Pushing Arrangements

Postby Keiriku » Wed May 10, 2017 10:07 pm

Push-out mechanic doesn't work with cave walls, would be really cool to have that too if possible, thanks for your work!
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Re: Game Development: Pushing Arrangements

Postby insanechef » Wed May 10, 2017 10:07 pm

put the capes on the store PLEASE
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Re: Game Development: Pushing Arrangements

Postby FictionRyu » Wed May 10, 2017 10:07 pm

I realized my image was a little larger than I intended..

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jorb wrote:
  • Removed trip roots, hide grass, and stamina boosts, and reduced the spawn values for speed boosts. We still like some of the ideas, but decided to tone it down, on account of clutter and, idk... particularity, for now at least.

Oh thank you! Those boosts were just so annoying to stare at. It was a good idea, but you guys need to re-think them a bit and really iron out the deets.

By the way, what's the status on combining curios? Is that still being re-worked for better usage/less spammable?
Last edited by FictionRyu on Wed May 10, 2017 10:17 pm, edited 1 time in total.
Scooby Doo taught us that the real monsters are humans.
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Re: Game Development: Pushing Arrangements

Postby viznew » Wed May 10, 2017 10:07 pm

loftar wrote:
ven wrote:
jorb wrote: and can no longer be eaten raw.

Stop trying to make me civilized

We will eventually make sure to add the ability to eat all meats raw, with a reasonable chance of food poisoning utilizing wounds.



lol yes plz lol sounds fun, thou i got a freind has eaten raw beef for years but when he takes a break for awhile and eat raw beef again he gets sick first few times lol its weird yea idk y he does it, mabye if sitations are extemely low can eat raw no problem
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Re: Game Development: Pushing Arrangements

Postby Aceb » Wed May 10, 2017 10:08 pm

HnH community after this update.
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Commedy central time people
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Pushing Arrangements

Postby Uriel » Wed May 10, 2017 10:14 pm

Great work devs!
I like everything, but beatles rox the most, i like they way that heartlands are becoming immersive as it goes for fauna and flora. Maybe some addition to water now? ;)

Ofc push out is major step forward, congratz.
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Re: Game Development: Pushing Arrangements

Postby Feorh » Wed May 10, 2017 10:24 pm

Thank You.
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Re: Game Development: Pushing Arrangements

Postby ChildhoodObesity » Wed May 10, 2017 10:25 pm

noice ! ! !
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