Game Development: Kelp in the Wardrobe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Kelp in the Wardrobe

Postby jordancoles » Thu Jun 08, 2017 4:07 am

Solid :)
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Re: Game Development: Kelp in the Wardrobe

Postby Enjoyment » Thu Jun 08, 2017 6:25 am

Finally, the gods heard my preys. Wheat seeds in a bucket have been fixed! This will change everything!!!
But seriously, late night yesterday I was thinking about how annoying producing curios for my three chars is, and was considering about making my main a jack-of-all trades again. But the last thought in my head was ''Meh, don't wanna mess with all those clothing sets''. And here we are) many thanks.
Also, though some ppl like toolbelt additions, I think there should be some changes too:
1. We should have ''leash'' option on animals for more practical use of ropes-at-the-belt. Also, maybe u should hold the rope in the hand to leash the animal.
2. The second part goes to keyrings aswell, u should hold a key/keyring in ur hand to open/close gates. Both should autoswitch from toolbelt.
3. Could u fix an issue with toolbelt window disappering after hearthjump? And will be even more better if hotkey for toolbelt (if hotkeyed) not only opens toolbelt, but also closes it?

And though all archery changes looks like solid QoL stuff, the ranged is broken an ages ago and litterally, noone using it. Sad, but true.

Anyway, great update. Thx, and keep up the good work.
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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Thu Jun 08, 2017 6:26 am

good update (waiting for wardrobes from start of the world)
but improve archers, w\o raise dmg.........
(it was easy to me press 2 hotkeys to shot, but 600perc 200mm 120bow 120arrow = 340 dmg - 320armor = 20hp from 1000...
2hotkey to switch back to sword/shield, but cd 10sec )
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Re: Game Development: Kelp in the Wardrobe

Postby Avu » Thu Jun 08, 2017 6:47 am

One of the best updates this. All updates that lessen tedium make the game more fun on the long run. Good job keep it up.
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Re: Game Development: Kelp in the Wardrobe

Postby jesi » Thu Jun 08, 2017 6:58 am

Is it just me. Whenever I try to open the wardrobe I get a haven error and the game throws me off.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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Re: Game Development: Kelp in the Wardrobe

Postby Redlaw » Thu Jun 08, 2017 7:17 am

jesi wrote:Is it just me. Whenever I try to open the wardrobe I get a haven error and the game throws me off.


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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Thu Jun 08, 2017 7:32 am

found some BUG WARDROBE (no animation of locking 'donate hat' slot)
jorb wrote:Bow now auto-equips from toolbelt when pressing "Shoot"
mb made same for 'attack' & when u get agro with no sword in hand

also need more slots in belt (mammoth + goldbeater skin + troll + gold)
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Re: Game Development: Kelp in the Wardrobe

Postby Myrgard » Thu Jun 08, 2017 12:05 pm

Has someone figured out the wardrobe colour design so that I don't have to?
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Re: Game Development: Kelp in the Wardrobe

Postby Sollar » Thu Jun 08, 2017 1:06 pm

jorb wrote:
overtyped wrote:down as in no development for 2 weeks.


Indeed.

Thank you!


Devs out of town in vacation for 2 weeks. Time to fuckup the game :D Riot!
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Re: Game Development: Kelp in the Wardrobe

Postby Damon_Cooper » Thu Jun 08, 2017 2:06 pm

Has someone figured out the wardrobe colour design so that I don't have to?
Just built 3 of them - the inner doors are cloth - other than that - seems like blocks doesn't matter
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