Game Development: Kelp in the Wardrobe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Kelp in the Wardrobe

Postby MrGemini » Thu Jun 08, 2017 3:50 pm

I knew it will come :)

/Pras!
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Re: Game Development: Kelp in the Wardrobe

Postby tirioll » Thu Jun 08, 2017 5:45 pm

jorb wrote:[*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.

Do they decay outside like cupboards? Don't want to lose my gear through that...
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Re: Game Development: Kelp in the Wardrobe

Postby Granger » Thu Jun 08, 2017 6:57 pm

tirioll wrote:
jorb wrote:[*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.

Do they decay outside like cupboards? Don't want to lose my gear through that...

Do science: build one and put it outside (empty, naturally).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Kelp in the Wardrobe

Postby Headchef » Thu Jun 08, 2017 7:20 pm

Would be funny if when placed outside when a silkmoth flies into it then it slowly starts eating the clothes inside with a percentage which takes lkes three weeks or something :P
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Re: Game Development: Kelp in the Wardrobe

Postby 2d0x » Thu Jun 08, 2017 7:39 pm

Granger wrote:
tirioll wrote:
jorb wrote:[*] Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.

Do they decay outside like cupboards? Don't want to lose my gear through that...

Do science: build one and put it outside (empty, naturally).

Some cupboards can stand outside the month and more...

I had two cupboards standing outside for about two months, and the third broke on the first day.
Excuse me, I don't speak English.
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Re: Game Development: Kelp in the Wardrobe

Postby tirioll » Thu Jun 08, 2017 8:05 pm

Granger wrote:Do science: build one and put it outside (empty, naturally).

Already started. But yeah, this:
2d0x wrote:Some cupboards can stand outside the month and more...

I had two cupboards standing outside for about two months, and the third broke on the first day.
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Re: Game Development: Kelp in the Wardrobe

Postby Aceb » Thu Jun 08, 2017 9:18 pm

Does wardrobe is being shared or not?
A quest for a hat. - W10
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Re: Game Development: Kelp in the Wardrobe

Postby Redlaw » Thu Jun 08, 2017 10:03 pm

Aceb wrote:Does wardrobe is being shared or not?


I think they do not have ownership... so long as all users, have simler gear when they change it will work fine.
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Re: Game Development: Kelp in the Wardrobe

Postby svino » Fri Jun 09, 2017 11:39 am

Amazing update with wardrobes :D

>Added "Broiled Burbot", food
>Added "Fish in Tears", food

I don't understand why we need more fish recipes, they are all very redundant now unless they give a reasonable amount of willpower or psyche. What about giving us options to get higher quality fish? What if fish just had no cap like rock crystals, and the fishing bait and gear cap the fish quality?

>Added "Chum Bait", fish bait
Very nice, look forward to using this next world early.


Sea kelp seems to be really good for noobs too
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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Sat Jun 10, 2017 9:39 pm

very sad about decaying wardrobes, it was so comfortable to use it near butcher place & carpentry place
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