Game Development: Kelp in the Wardrobe

Announcements about major changes in Haven & Hearth.

Re: Game Development: Kelp in the Wardrobe

Postby tirioll » Sun Jun 11, 2017 12:29 am

ctopolon3 wrote:very sad about decaying wardrobes, it was so comfortable to use it near butcher place & carpentry place

Can you confirm they are actually decaying?
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Re: Game Development: Kelp in the Wardrobe

Postby Thedrah » Sun Jun 11, 2017 1:41 am

wardrobe outside on village overlapping a personal claim, it took a decay hit for 50% (never saw 75%) which repairs with 2 boards (25% for each board iirc). moved to the inside of cave level one for me
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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Sun Jun 11, 2017 9:45 am

also ive some problem: ican put item into wardrobe with cursor, but cant take it out with cursor (shift+wheel, RMB)
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Re: Game Development: Kelp in the Wardrobe

Postby IntotheWild » Sun Jun 11, 2017 8:23 pm

nice update :D just subbed again ... can't get away form this game
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Re: Game Development: Kelp in the Wardrobe

Postby SANICHEGEHOGE » Mon Jun 12, 2017 7:36 am

jorb wrote:Image

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Implemented/re-implemented Wardrobes from H&H Legacy. The wardrobe is a container which holds up to three full equipment screens, and to which one can easily dump the entire equipment of a character, for easy storage and switching around. You may lock particular equipment slots, to prevent them from taking equipment when undressing, by clicking on them.
  • Added "Green Kelp", herb
  • Added "Nine-Tails", curiosity
  • Added "Ouroboros", curiosity
  • Added "Onion Skewer", food
  • Added "Broiled Burbot", food
  • Added "Fish in Tears", food
  • Added "Chum Bait", fish bait

Key Fixes
-----------------------
  • Increased the initial challenge timer on Coronation Stones to 8hrs, and on Menhirs & Grotesque Idols to 4 hours.
  • Probably fixed a bug by which multiple hits in the same cycle could cause death unintentionally.
  • Bow now auto-equips from toolbelt when pressing "Shoot".

Small Fixes
-----------------------
  • You may now equip key-rings, ropes, and quivers in tool belts.
  • You now draw arrows automatically from quivers.
  • Added an icon for wheat seeds in buckets.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS... if you wish to use the wardrobe without crashing, and...

Enjoy!
Wow its amazing how much new content there is this often. Crazy to think its a two man team.
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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Mon Jun 12, 2017 8:09 am

SANICHEGEHOGE wrote: its amazing how much new content there is this often

its sarcasm? (draw 8 objects & icons, 1animation + some code with belt in 2 weeks)
alot asking wardrobes from start h&h, and now it comes (3years after)
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Re: Game Development: Kelp in the Wardrobe

Postby Granger » Mon Jun 12, 2017 8:41 am

ctopolon3 wrote:
SANICHEGEHOGE wrote: its amazing how much new content there is this often

its sarcasm? (draw 8 objects & icons, 1animation + some code with belt in 2 weeks)
alot asking wardrobes from start h&h, and now it comes (3years after)

I would suggest you go and pull off a MMO with a two man team and after you've done that (or failed) reconsider your statement.

Though I can understand the sentiment that it took that long for wardrobes to come back.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Kelp in the Wardrobe

Postby ctopolon3 » Mon Jun 12, 2017 9:32 am

when game dead in 2month after wipe, when alot players have stats x2 they need - best moment to do early game content (food 5fep, curio 150lp\hr, sets usability)
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Re: Game Development: Kelp in the Wardrobe

Postby Kaios » Mon Jun 12, 2017 12:20 pm

lol he makes a good point, the content updates have been very disappointing overall
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Re: Game Development: Kelp in the Wardrobe

Postby infectedking » Mon Jun 12, 2017 1:35 pm

ctopolon3 wrote:when game dead in 2month after wipe, when alot players have stats x2 they need - best moment to do early game content (food 5fep, curio 150lp\hr, sets usability)

When do you expect them to work on early game content? if anything then you should be happy since the more early game content they make and actually complete, the better the reset will be when they're ready for it, During the early game people still bitch about not having enough content so let them do their work as they please tbh.
jorb wrote:[list]
[*] The main focus is the client rendering rewrite.
[*] We'll be taking two weeks downtime during June, and I consequently hope to have the next patch out on the 28th.

Many people including myself have been looking for this for quite some time, so I'm glad they're finally getting around to it, even if they don't make too much content recently, at least they're getting this Core component down in their game that actually makes it PLAYABLE for more people instead of just cancerous.
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