Game Development: Granary Window

Announcements about major changes in Haven & Hearth.

Re: Game Development: Granary Window

Postby loftar » Thu Jul 06, 2017 1:58 am

Chebermech wrote:also, an idea for skills UI, what about adding 1 more tab for Unknown Skills (maybe grayed out) that you can't currently learn and need prerequisites? Like druidic rights or steel making will be visible to a fresh character and it'll also show the required skills to be able to learn it in red or something.

I am not very fond of ideas that effectively spoil the entire game for a new character.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Granary Window

Postby DDDsDD999 » Thu Jul 06, 2017 2:18 am

I remember when this game had meaningful updates, like new hats.
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Re: Game Development: Granary Window

Postby Cajoes » Thu Jul 06, 2017 2:19 am

Ooh a second suggestion of mine got implemented (after a fashion) I'm so giddy I'll need to go lie down for a while.
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Re: Game Development: Granary Window

Postby Thedrah » Thu Jul 06, 2017 2:40 am

algorithm wrote:Image

so 54.9 lp/hr at base 10q? at 10 mental weight, it's far from the best curio. easy to bump the quality through fuel/branches ofc

imo, an easy to mass curio at 4clay and some water

so happy for the granary btw
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Re: Game Development: Granary Window

Postby ctopolon3 » Thu Jul 06, 2017 2:46 am

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so we have another seashell (shit curio for alts) but it takes time to made
anyway we have another object on the wall
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Re: Game Development: Granary Window

Postby DeadlyPencil » Thu Jul 06, 2017 3:23 am

Reduced the quest goal to "Eat until full" to "Eat until healing" in the introductory quest.


this was very annoying. iam glad its fixed.
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Re: Game Development: Granary Window

Postby Onep » Thu Jul 06, 2017 3:36 am

Finally! I can have my cake and eat it too. Why not a cake hat to celebrate?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Granary Window

Postby strpk0 » Thu Jul 06, 2017 3:45 am

I am noticing a severe lack of hats in this game. Perhaps should be addressed in a future update?

Other than that, nice upd8 m8 :D
Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Game Development: Granary Window

Postby tyrtix » Thu Jul 06, 2017 3:48 am

while i love the various baked goodies inside firepits (wich i think came down from one thing i suggested, maybe), i still hope there's a chance for the various clay items to be fired in firepits too :3 would be really nice!
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Re: Game Development: Granary Window

Postby Bowshot125 » Thu Jul 06, 2017 4:07 am

How do we catch ducks/swans now?
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