Game Development: Granary Window

Announcements about major changes in Haven & Hearth.

Re: Game Development: Granary Window

Postby Redlaw » Thu Jul 06, 2017 4:15 am

Bowshot125 wrote:How do we catch ducks/swans now?


swans you can fight and kill, ducks you got to ride a horse and catch up to them (which now you gran them and not flatten them).
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Re: Game Development: Granary Window

Postby blank » Thu Jul 06, 2017 4:49 am

DDDsDD999 wrote:I remember when this game had meaningful updates, like new hats.


this. J&L doesnt want monies i guess? :?:
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Re: Game Development: Granary Window

Postby jordancoles » Thu Jul 06, 2017 7:10 am

Nice additions
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Re: Game Development: Granary Window

Postby svino » Thu Jul 06, 2017 7:48 am

Amazing, thank you so much for spending all your time reading through the bad and good in the critique forums
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Re: Game Development: Granary Window

Postby Schattengaenger » Thu Jul 06, 2017 10:16 am

I just noticed that any other implementation than the skill and lore thing was suggested by players. Thank you for that Jorbtar.
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Re: Game Development: Granary Window

Postby Kmab » Thu Jul 06, 2017 11:44 am

Hey,

Nice patch, I like this granary change very much. Only one notice- hunting for swans and ducks now seams even harder than hunting bear.
Toy have to catch it on the ground, you have to be in horse to get it fast and kill it while escaping.
It would be nice too hunt them using bow, but they go under when shot on water.

It would be nice to implement the same mechanics like for dead beavers -floating when dead.

Deaf ducks DO NOT DROWN IN REAL!
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Re: Game Development: Granary Window

Postby Potjeh » Thu Jul 06, 2017 12:22 pm

Swans are easy to kill on foot. Uppercut to high opening, switch to Combat Meditation and wait for it to fill up completely, then double sideswipe.
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Re: Game Development: Granary Window

Postby Robertzon » Thu Jul 06, 2017 2:00 pm

new world
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Re: Game Development: Granary Window

Postby infectedking » Thu Jul 06, 2017 2:12 pm

Robertzon wrote:new world

don't be 1 of those idiots who be like "hurr durr world reset will make game better"
since all those people get to this stage of the game aswell (length wise) and quit because "hurr reset, next time will be my world".
How about we let them do their experimenting with client optimisation first and get this shit running top kek how it should and maybe more end game content to keep the game always interesting.
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Re: Game Development: Granary Window

Postby iamahh » Thu Jul 06, 2017 3:41 pm

jorb wrote:[*] Recipes made with the pork meat buff should now be better.

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