Game Development: Ghost Sombrero

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ghost Sombrero

Postby jorb » Thu Jul 20, 2017 12:51 am

creeperus wrote:I find bug i think, i build mine in sellar


lawl. Big points for loftar.
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Re: Game Development: Ghost Sombrero

Postby ricky » Thu Jul 20, 2017 12:51 am

Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe
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Re: Game Development: Ghost Sombrero

Postby creeperus » Thu Jul 20, 2017 12:52 am

ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe

what res need to craft?
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Re: Game Development: Ghost Sombrero

Postby DreadDawson » Thu Jul 20, 2017 12:52 am

minehole in cellar is scary idea I wonder what happens in a house that is built on a mine level?
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Re: Game Development: Ghost Sombrero

Postby DreadDawson » Thu Jul 20, 2017 12:58 am

creeperus wrote:
ricky wrote:Added "Woodsman's Axe", chops trees faster. Suggested here.

Pras. Now I can die happy

woodsmansaxe

what res need to craft?

Image
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Re: Game Development: Ghost Sombrero

Postby DreadDawson » Thu Jul 20, 2017 12:59 am

Sorry for triple post, but here's the belt as well...

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Re: Game Development: Ghost Sombrero

Postby FictionRyu » Thu Jul 20, 2017 1:05 am

Woodsmans axe will be useful. Especially for palisade building. Neat patch!

Bashing palisade walls with no shield is a great idea!
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Re: Game Development: Ghost Sombrero

Postby Bolillo » Thu Jul 20, 2017 1:25 am

jorb wrote:[*] Added "Woodsman's Axe", chops trees faster


Is it q dependant? :geek:
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Re: Game Development: Ghost Sombrero

Postby Redlaw » Thu Jul 20, 2017 1:34 am

so glad I was growing some q oaks for a while... loving this update over all. yes its small, well the hats on nibs is funky. But the rest is flat out cool.
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Re: Game Development: Ghost Sombrero

Postby MagicManICT » Thu Jul 20, 2017 2:56 am

Now I have a reason to buy a hat... now if only I can convince the kids they don't need to eat this week.... ¦]
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