Game Development: Credobility

Announcements about major changes in Haven & Hearth.

Re: Game Development: Credobility

Postby delsus » Wed Aug 09, 2017 2:55 pm

ƒ
Last edited by delsus on Wed Aug 09, 2017 2:57 pm, edited 1 time in total.
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Re: Game Development: Credobility

Postby delsus » Wed Aug 09, 2017 2:55 pm

algorithm wrote:patch today?


Will there be a patch today please? Thank you.
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Re: Game Development: Credobility

Postby Fostik » Wed Aug 09, 2017 6:35 pm

Hope today we will see patch that extends credos
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Re: Game Development: Credobility

Postby Gensokyo » Wed Aug 09, 2017 8:55 pm

When pursuing a rabbit on walk speed with bunny slippers and forager credo achieved, your movement speed is actually running.

Radical.
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Re: Game Development: Credobility

Postby MagicManICT » Fri Aug 11, 2017 1:28 am

jorb wrote:[*] Initiating the pursuit of a Credo costs an amount of LP proportional, again, to the amount of Credos you already have, and the number of times you have died.

Rereading this because I was trying to answer a post on a different part of this in How Do I, and wanted to clarify this point... this means it'll cost more if I've died 10 times than if I haven't died at all?
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Re: Game Development: Credobility

Postby Thedrah » Fri Aug 11, 2017 1:50 am

you inherit every credo you earned during death
each reincarnation reduces total quests required for a credo by 10

so if you are going for your third (30 total quests) credo but it was hunting and had to put an arrow in a moose then died. to get hunter credo is now 20quests after the death
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Re: Game Development: Credobility

Postby sMartins » Fri Aug 11, 2017 2:02 am

MagicManICT wrote:...this means it'll cost more if I've died 10 times than if I haven't died at all?


mmm...I would say less, just a guess.
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Re: Game Development: Credobility

Postby MagicManICT » Fri Aug 11, 2017 3:17 am

I'm still working on my first, and jorb mentioned a LP cost in starting new ones, which is what that quote was referring to. I shouldn't have cut it so short. :oops: I suppose a higher cost does make sense with the reduced number of quests needed.
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Re: Game Development: Credobility

Postby jorb » Sat Aug 12, 2017 3:37 pm

What? No. It costs 10k LP times your "virtual credo count", or whatever you want to call it, which is simply one point per credo minus one every time you die.
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Re: Game Development: Credobility

Postby Granger » Sat Aug 12, 2017 3:57 pm

jorb wrote:What? No. It costs 10k LP times your "virtual credo count", or whatever you want to call it, which is simply one point per credo minus one every time you die.
Powerlevel meta (given faction membership so curios and food is no issue): drown character after each completed credo.
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