ven wrote:Best update since pathfinding.
+ 1 ... I love pathfinding! When you have a row of cupboards you need to check in and you just slide effortlessly along them ... bliss!
ven wrote:Best update since pathfinding.
jorb wrote:I would like to develop the quest system significantly. Ideally, the quest-givers should have personalities, abilities, a conversation system by which you can interact with them to acheive goals and extract information, and the ability to tie together various, more complex, story archs of meaningfully related quests, based on the quest givers' relative likes, dislikes, and other relations to other quest-givers, and such. It's a huge project, and I'm not sure how best to approach it, but this at least creates a strong incentive to try.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
algorithm wrote:Where can i find this credos?
DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
Scilly_guy wrote:DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
This! I did wonder about making the "spirit" transfer to another nearby tree/rock, or perhaps just have a new tree grow from the stump/on the same spot.
DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
loftar wrote:DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
I'm curious what experiences you have. In my area, I've only lost two quest-givers that I've had quests against, and the road networks and their destinations seem mostly intact, so in my experience this hasn't been much of a problem at all.