Game Development: Credobility

Announcements about major changes in Haven & Hearth.

Re: Game Development: Credobility

Postby Redlaw » Tue Aug 01, 2017 9:58 pm

Zeler wrote:why no warrior credo.........................


Casie this is the first wave of them/ Hold on and it might likely happen.
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Re: Game Development: Credobility

Postby Kathaelle » Tue Aug 01, 2017 9:59 pm

Seems cool.
what
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Re: Game Development: Credobility

Postby Ysh » Tue Aug 01, 2017 9:59 pm

Image
Why we can not play as this man?
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Re: Game Development: Credobility

Postby algorithm » Tue Aug 01, 2017 10:00 pm

java.lang.RuntimeException: Delayed error in resource gfx/hud/chr/yrkirframe (v-1), from local res source
at haven.Resource$Pool$Queued.get(Resource.java:334)
at haven.Resource$Pool$Queued.get(Resource.java:303)
at haven.Loading.waitforint(Loading.java:87)
at haven.Loading.waitfor(Loading.java:99)
at haven.Resource$Pool.loadwait(Resource.java:605)
at haven.Resource$Pool.loadwait(Resource.java:609)
at haven.Resource.loadimg(Resource.java:1623)
at haven.CharWnd$CredoGrid.<init>(CharWnd.java:1385)
at haven.CharWnd$7.<init>(CharWnd.java:1927)
at haven.CharWnd.<init>(CharWnd.java:1927)
at haven.CharWnd$$_.create(CharWnd.java:1758)
at haven.Widget.makechild(Widget.java:412)
at haven.UI.newwidget(UI.java:154)
at haven.RemoteUI.run(RemoteUI.java:66)
at haven.MainFrame.run(MainFrame.java:257)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/chr/yrkirframe(v-1), from local res source
at haven.Resource$Pool.handle(Resource.java:391)
at haven.Resource$Pool.access$1100(Resource.java:280)
at haven.Resource$Pool$Loader.run(Resource.java:527)
... 1 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: gfx/hud/chr/yrkirframe
at haven.Resource$JarSource.get(Resource.java:187)
at haven.Resource$Pool.handle(Resource.java:375)
... 3 more
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Re: Game Development: Credobility

Postby loftar » Tue Aug 01, 2017 10:00 pm

Ysh wrote:Why we can not play as this man?

That's what I've been doing in my mind all this time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Credobility

Postby loftar » Tue Aug 01, 2017 10:01 pm

algorithm wrote:Caused by: java.io.FileNotFoundException: Could not find resource locally: gfx/hud/chr/yrkirframe

You've managed to download the new client without the new resource Jar. Not sure if you're playing around with custom clients or if you've managed to get a partial download somehow. If you're using the default client, try downloading again.

Edit; On checking, I'm crashing too. Not immediately sure why since the resource Jar should be there. Investigating...
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Re: Game Development: Credobility

Postby Swordfire » Tue Aug 01, 2017 10:02 pm

So the quests are still the same? Find generic named tree wave dance or laugh at it then walk back to first tree?

That seems kind of lame and lazy really...

Why not add giant tree's like the great deku tree in "Ocarina in Time" maybe a "Ancient Windthrow" that is still alive?

He could request things a tree might actually want want like spring water or mulch or it might just open it's mouth and allow access to a dungeon with special shadow beasts

welp I am very disappointing by this update

Now I need to play with the crappy default client while I wait for an update to the good client

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Re: Game Development: Credobility

Postby Amanda44 » Tue Aug 01, 2017 10:03 pm

This looks like an interesting idea, at the moment I assume all credos are available to one character and are not limited as in the link suggestion, you have to chose a path to follow ... but are you planning to head down that route with future development of the system?
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Re: Game Development: Credobility

Postby Burinn » Tue Aug 01, 2017 10:03 pm

Swordfire wrote:Why not add giant tree's like the great deku tree in "Ocarina in Time" maybe a "Ancient Windthrow" that is still alive?

He could request things a tree might actually want want like spring water or mulch or it might just open it's mouth and allow access to a dungeon with special shadow beasts



Why not make these suggestions in the suggestion board instead of complaining about it on the patch thread?
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Re: Game Development: Credobility

Postby jorb » Tue Aug 01, 2017 10:05 pm

The quests are somewhat unique to the credo in question, but they are obviously still based on the fundamental modes of interaction that the game offers. I would love to make deku trees and dungeons with shadow beasts, but that's a bit more work.

Amanda44 wrote:This looks like an interesting idea, at the moment I assume all credos are available to one character and are not limited as in the link suggestion, you have to chose a path to follow ... but are you planning to head down that route with future development of the system?


There is no intention to limit how many you can have, no. The link is several years old.
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