jorb wrote:I've considered making it a crime to kill quest givers.
I once suggested this but can't find my own post (lol)
but maybe it would be cool if the "spirit" of the quest giver kind of hanged around that same area where he was so if you plant a new tree (or bush) ((or if there is already more trees nearby) or if you bring a new boulder, the "spirit" would possess it and the quest giver could come back.
That could also be a new experience