Game Development: Grasshopper Previews

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grasshopper Previews

Postby blank » Thu Aug 17, 2017 12:13 am

Headchef wrote:
jorb wrote:We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!




YES PLEASE




YASSSSSS DOOOO ITT!
I'm behind this 100%
As is everyone I'm sure. This would have absolutely no negative effect I'm.
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Re: Game Development: Grasshopper Previews

Postby Dixel » Thu Aug 17, 2017 12:19 am

blank wrote:
Headchef wrote:
jorb wrote:We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!




YES PLEASE




YASSSSSS DOOOO ITT!
I'm behind this 100%
As is everyone I'm sure. This would have absolutely no negative effect I'm.


+1 YES xD
Last edited by Dixel on Thu Aug 17, 2017 12:19 am, edited 1 time in total.
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Re: Game Development: Grasshopper Previews

Postby Wonderful » Thu Aug 17, 2017 12:19 am

Grasshopper Pets when ._.
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Re: Game Development: Grasshopper Previews

Postby calebsnow » Thu Aug 17, 2017 12:20 am

jorb wrote: We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!

So there is currently no way to guarantee the outcome of the preview, so hellz yes
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Re: Game Development: Grasshopper Previews

Postby Dakkan » Thu Aug 17, 2017 12:22 am

Is there a later "Delver" credo planned after Quarryman? I was very hopeful for a miner credo this update, but this is a bit of a letdown.
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Re: Game Development: Grasshopper Previews

Postby Thedrah » Thu Aug 17, 2017 12:25 am

Image

so a few deer antlers per cookie? last time i made 1 salve, it took about 2-3deer antlers. atleast deer spawn in batches...
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Re: Game Development: Grasshopper Previews

Postby jorb » Thu Aug 17, 2017 12:27 am

Thedrah wrote:so a few deer antlers per cookie? last time i made 1 salve, it took about 2-3deer antlers. atleast deer spawn in batches...


May have overdone that. Will consider.
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Re: Game Development: Grasshopper Previews

Postby maze » Thu Aug 17, 2017 12:31 am

We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!


+1 good for your pockets. and good for the game.

I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!


If there is no claim shield.
Sure why not.

Eaily world this world people were bashing down pali anyhow that weren't on claims.
Making this doable by hand might smarten up some folks.
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Re: Game Development: Grasshopper Previews

Postby Reyajh » Thu Aug 17, 2017 12:32 am

Love the credo system as a whole but too often it switches direction on you when trying to locate a tree, at least for me. If this is not client related (Using Amber), please fix.

jorb wrote:[*] We are considering making it so that you, using a store sketch, can reset a variable material slot on an already existing building to a material of your choice. Let us know what you think about that!
[*] I'm (still) considering following up on this suggestion, and make palisades bashable if the claim shield is down. Let me know what you think!


+ to both ideas... The latter, perhaps only after normal deterioration has occurred... Perhaps.
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Re: Game Development: Grasshopper Previews

Postby loftar » Thu Aug 17, 2017 12:35 am

Reyajh wrote:it switches direction on you when trying to locate a tree, at least for me. If this is not client related (Using Amber), please fix.

It's only a bug with :cam bad, which is not supported. May look into it, but it's not a priority for me.
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