Game Development: Etch-a-Sketch

Announcements about major changes in Haven & Hearth.

Re: Game Development: Etch-a-Sketch

Postby ChildhoodObesity » Sat Aug 26, 2017 4:52 am

Granger wrote:
Onep wrote:Honestly, it really just lets you loot inactive villages before everything decays.

IMHO if one can't be arsed to setup a wrecking ball then one dosn't deserve the loot.

tbh this change doesnt help loot inactive villages ANYWAYS XDDDD because shield and village authority are two different things so if village authority was down you couldnt even handbash it and would have to catapult anyways!!! (UNLESS THE GATES OPEN THEN U CAN JUST WALK IN WITH VISITOR AND LEWT EVERYTHING)

also idk why anyone would raid an inactive village with a wrecking ball over a catapult 1-2hours seems much better than 24 xd
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Re: Game Development: Etch-a-Sketch

Postby MagicManICT » Sat Aug 26, 2017 7:11 am

ChildhoodObesity wrote:also idk why anyone would raid an inactive village with a wrecking ball over a catapult 1-2hours seems much better than 24 xd


Cost? I don't know. I'd go with the cata if I had the supplies laying around.
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Re: Game Development: Etch-a-Sketch

Postby loftar » Sat Aug 26, 2017 4:03 pm

ChildhoodObesity wrote:shield and village authority are two different things

They are, but if the authority is run out, then the shield doesn't count.
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Re: Game Development: Etch-a-Sketch

Postby ChildhoodObesity » Sat Aug 26, 2017 8:28 pm

loftar wrote:
ChildhoodObesity wrote:shield and village authority are two different things

They are, but if the authority is run out, then the shield doesn't count.

tbh i think you guys should definitely add this!!! its a small reason to make a bwall when there is currently none other than looks and its so minor that it hardly even matters in the long run. IF ANYTHING this will be really nice when it comes to sieging those mountain claims that are claiming all the resources
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Re: Game Development: Etch-a-Sketch

Postby MagicManICT » Sat Aug 26, 2017 11:00 pm

For what it's worth, I've suggested all walls be vulnerable if authority is out. Difference will be that a brick wall will take a bit more time and energy to push in without a catapult or other siege tool.
Last edited by MagicManICT on Sat Aug 26, 2017 11:01 pm, edited 1 time in total.
Reason: for clarity
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Re: Game Development: Etch-a-Sketch

Postby FictionRyu » Sat Aug 26, 2017 11:29 pm

MagicManICT wrote:For what it's worth, I've suggested all walls be vulnerable if authority is out. Difference will be that a brick wall will take a bit more time and energy to push in without a catapult or other siege tool.

I think this is a good idea. Makes sense to have it this way. At least, to me it does.
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Re: Game Development: Etch-a-Sketch

Postby algorithm » Wed Aug 30, 2017 1:09 pm

Update today?
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Etch-a-Sketch

Postby Granger » Wed Aug 30, 2017 2:09 pm

lettuce.png
lettuce.png (4.75 KiB) Viewed 2647 times

Really?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Etch-a-Sketch

Postby jorb » Wed Aug 30, 2017 2:20 pm

... big deal? That's like... two smallish fields of lettuce harvested twice, or whatever.
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Re: Game Development: Etch-a-Sketch

Postby ChildhoodObesity » Wed Aug 30, 2017 2:23 pm

heh farming credo is super ez the ridiculous quests are the "study 2 beaver tails or something" all of the "study this" quests suck!!! instant abandon!!!!
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