Game Development: Opium Nomad

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Re: Game Development: Opium Nomad

Postby jorb » Fri Sep 08, 2017 8:52 pm

An increased value of opium?
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Re: Game Development: Opium Nomad

Postby 2d0x » Fri Sep 08, 2017 8:55 pm

jorb wrote:An increased value of opium?

Compensated by the amount that is obtained after boiling (and/or drying/boiling time). After all, poppy pods are not only opium, but also food and seeds (quantity). And flowers. Hemp is simple and intuitive. Why is poppy wrapped in mystery and randomness?

I spent a week picking up about 200 poppy flowers and getting 6 poppy pods.
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Re: Game Development: Opium Nomad

Postby sMartins » Fri Sep 08, 2017 9:30 pm

Are you addicted already? :D
Just don't start to inject it into veins ...
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Re: Game Development: Opium Nomad

Postby Potjeh » Fri Sep 08, 2017 10:08 pm

But opium is obtained from incision on immature pods, why do we wait extra time after the seeds are ready?
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Re: Game Development: Opium Nomad

Postby 2d0x » Fri Sep 08, 2017 10:16 pm

Potjeh wrote:But opium is obtained from incision on immature pods, why do we wait extra time after the seeds are ready?

This is the will of Zeus ¯\_(ツ)_/¯
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Re: Game Development: Opium Nomad

Postby loftar » Fri Sep 08, 2017 11:34 pm

2d0x wrote:What is the positive aspect of this distortion?

Keeping you from your Mystic quest, obviously.
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Re: Game Development: Opium Nomad

Postby 2d0x » Fri Sep 08, 2017 11:47 pm

loftar wrote:
2d0x wrote:What is the positive aspect of this distortion?

Keeping you from your Mystic quest, obviously.

Don't rash salt on the wound :\

The only problem is that if the reward looms somewhere very far ahead, and not in front of the nose, then it is not so desirable. However, if you say that it's damn interesting...
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Re: Game Development: Opium Nomad

Postby Audiosmurf » Sat Sep 09, 2017 1:29 am

Image
Image

Neat.
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Re: Game Development: Opium Nomad

Postby MagicManICT » Sat Sep 09, 2017 4:56 am

My question (and want it to remain unanswered, for now...) is if you get a "Withdrawal" wound for smoking too much and going without.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Opium Nomad

Postby ven » Sat Sep 09, 2017 3:54 pm

The only problem is that if the reward looms somewhere very far ahead, and not in front of the nose, then it is not so desirable.

On the other hand, if something is too quick and easy to obtain, it becomes a meaningless achievement. Haven already has a problem with this.
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